[realease][esx] dublicated cars from any garages scripts solved

this function from esx_eden_garage

function ReturnVehicleMenu()

	ESX.TriggerServerCallback('eden_garage:getOutVehicles', function(vehicles)

		local elements = {}

		for _,v in pairs(vehicles) do

			local hashVehicule = v.model
    		local vehicleName = GetDisplayNameFromVehicleModel(hashVehicule)
    		local labelvehicle

    		labelvehicle = vehicleName..': '.._U('return')
    	
			table.insert(elements, {label =labelvehicle , value = v})
			
		end

		ESX.UI.Menu.Open(
		'default', GetCurrentResourceName(), 'return_vehicle',
		{
			title    = _U('garage'),
			align    = 'top-left',
			elements = elements,
		},
		function(data, menu)
	
			ESX.TriggerServerCallback('eden_garage:checkMoney', function(hasEnoughMoney)
				if hasEnoughMoney then
					
					if times == 0 then
						TriggerServerEvent('eden_garage:pay')
						SpawnPoundedVehicle(data.current.value, data.current.value.plate)
						times=times+1
					elseif times > 0 then
						ESX.SetTimeout(60000, function()
						times=0
						end)
					end
				else
					ESX.ShowNotification(_U('not_enough_money'))						
				end
			end)
		end,
		function(data, menu)
			menu.close()
			--CurrentAction = 'open_garage_action'
		end
		)	
	end)
end

replace

function ReturnVehicleMenu()

	ESX.TriggerServerCallback('eden_garage:getOutVehicles', function(vehicles)

		local elements = {}

		for _,v in pairs(vehicles) do

			local hashVehicule = v.model
    		local vehicleName = GetDisplayNameFromVehicleModel(hashVehicule)
    		local labelvehicle

    		labelvehicle = vehicleName..': '.._U('return')
    	
			table.insert(elements, {label =labelvehicle , value = v})
			
		end

		ESX.UI.Menu.Open(
		'default', GetCurrentResourceName(), 'return_vehicle',
		{
			title    = _U('garage'),
			align    = 'top-left',
			elements = elements,
		},
		function(data, menu)
	if not doesVehicleExist then
			ESX.TriggerServerCallback('eden_garage:checkMoney', function(hasEnoughMoney)
				if hasEnoughMoney then
					
					if times == 0 then
						TriggerServerEvent('eden_garage:pay')
						SpawnPoundedVehicle(data.current.value, data.current.value.plate)
						times=times+1
					elseif times > 0 then
						ESX.SetTimeout(60000, function()
						times=0
						end)
					end
				else
					ESX.ShowNotification(_U('not_enough_money'))						
				end
			end)
                else
                --add notify here
                end
		end,
		function(data, menu)
			menu.close()
			--CurrentAction = 'open_garage_action'
		end
		)	
	end)
end