I wouldn’t call them “good”. 2 LODs, one of which is definitely just crunched version of the first one. Also file size doesn’t tell you a thing on how all those textures are demanding while uncompressed and used by a client. Amount of vertices is also highly inconsistent for each car. There’s absolutely no reason why a paid vehicle with lowest LOD 500 meters away should still have dozends of thousands of polys. Not even if the nanite was involved, lmao
Gabz specifically gets a bad rep from people that know what they’re doing.
Their cars are step into the right direction, but half baked.