[RE-RELEASE] esx_eden garage2: 3 in 1 garage

how can i enable the pound blips?

Here is my database, i have the same problem, police cars showing up in normal garages, any ideas ?

@Jager_Bom Quick question, can we on your script turn off the impound system?
Thx a lot !

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Hi can you find the line please ! You will be very helfull ! :slight_smile:
@BritishBrotherhood

Wondering the same! Or if possible, to only have a few impounds and not at every garage location

Hello, why i can’t restart the script ?
When i did it, i only have marker on the floor but i can’t interact with it.

Hi, great script, but I cannot take vehicles out of the impound. It just says “Carname:Exits” and that I cannot take it out. Any ideas?

bugs trash files :slight_smile: wont dev bro :slight_smile:

how to change spawn point return vehicle?

Where exactly does dependency of ft.libs need to go?

ressource folder

can u show me ur config file?

Every time when i try to get my car even from the green circle it wants me to give 120$ where i can remove that function pls help

i have tried several different garage scripts and i all of them when i store a vehicle it goes straight to impound, no one else with this issue ?

Config.Locale = “en” (to your Language)

I have the following problem - When I take my place in the pound parking lot, it does not come out of the green circle that there is a car and I can take the car out of the yellow circle.

The garages are working for me, but impound doesn’t work, people can still transfer their vehicle and respawn it even they are not police or mechanic.

u know how?

is it work with d3x_vehicleshop?

I don’t see why it wouldn’t as long as it imports the cars into the owned_vehicles table.