then your natives aren’t correctly being used
hi i have a problem with esx_eden_garage_updated:
- when a player has a car in deposit he can’t take the other car ;
- when they pay for deposit it doesnt despawn the car; is there a way for fix it?
How can I get this in English? anytime I convert it, it breaks my entire server and I have to use a backup.
I got same error
I heard there was a Eden Garage 3 script, where does one find that?
there is no version 3 atm
amazing script just one gripe, everytime the script/server restarts it sends all the cars from the impound back into peoples garages, so people dont pay the impound they just leave it until the restart. Anyway to force pay the impound fee when the script restarts or stop them from leaving the impound. Thanks in advance
comment mysql ready
still got that issue ?
Hello. Does anyone have an English translation for this wonderful resource?
I just submitted a pull request on the github that was just accepted for eden_garage2. It moved the server and clients luas into server and client folders and renamed them to main. It also includes the new locales folder with a new setting in the config to change to different translations.
Current translations are only english and french. Was testing on my dev server and was not getting any errors client or server side. So should be good. Also includes new sqls both for french and english. Be sure to only run either the french or english sqls not both.
Where do I put the code from you’re pastebin-link? I want that it stores engine health when I park it in
can save vehicle damage ?
is it possible to use the real impound instead of the yellow markers by the garages?
In your client, find lines
exports.ft_libs:AddArea("esx_eden_garage_area_"..k.."_garage", {
and change marker type :
exports.ft_libs:AddArea("esx_eden_garage_area_"..k.."_garage", {
marker = {
rotate = true,
weight = v.Marker.w,
height = v.Marker.h,
red = v.Marker.r,
green = v.Marker.g,
blue = v.Marker.b,
type = 27,
},
Do this for each marker you want to modify.
It does.
Go to es_extended\client\functions.lua and add those lines :
bodyHealth = GetVehicleBodyHealth(vehicle),
engineHealth = GetVehicleEngineHealth(vehicle),
fuelLevel = GetVehicleFuelLevel(vehicle)
}
end
after
modWindows = GetVehicleMod(vehicle, 46),
modLivery = GetVehicleLivery(vehicle, 48),
and add :
if props.bodyHealth then
SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
end
if props.engineHealth then
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
end
if props.fuelLevel then
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
end
after :
ESX.Game.SetVehicleProperties = function(vehicle, props)
SetVehicleModKit(vehicle, 0)
if props.plate then
SetVehicleNumberPlateText(vehicle, props.plate)
end
if props.plateIndex then
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
end