I just noticed today that after the client update that peds are spawning erratically on onesync.
They are spawning in the streets, with their arms straight out, outside of their vehicles leaving them abandoned on the streets.
I see that the commits are related to coords so maybe this was an unintended consequence.
** Update **
After testing many server repos now. The last known good build I can utilize that doesn’t crash or have the bug mentioned above introduced is 2655. 2656 + 2660 crash server side. 2669-2671 the bug exists. Hope this helps.
Let me introduce you to my beyblade-resource. It’s the perfect way to reproduce this issue, all you need to do is SPIN!!! Too lazy to move your mouse quickly? That’s where my beyblade-resource comes in the place. All you need to do is run this code and go into first person
Citizen.CreateThread(function()
while true do
Citizen.Wait(3)
SetGameplayCamRawPitch(-0.405)
SetGameplayCamRawYaw(74.115)
end
end)
Don’t ask me what those numbers mean, because i don’t know…
Thanks @Poggu I did forget to mention that. You do actually need to move your mouse and look around for this to occur more frequently. I do apologize if I kind of implied that previously though as it didn’t cross my mind that someone would spawn in and not look around
Version ?
The latest version for servers is 2766.
And i can confirm we have OneSync issues also.
All the above issues we have also, but on top of that
we also have the issue that AI is randomly spawning
as the driver in players vehicles.
This happens when we spawn in a car or when a
player leaves his car, then a AI just spawns behind
the wheel.
We are unable to kill this AI, unable to drag him out
of the car, rendering the car completely useless as we
are also unable to /dv it.