Hello. I’m making a custom script for my server which require setting individual time and weather for certain player who triggers the specific thing. I don’t want this time and weather to synchronize with server. I tried using SetWeatherTypeNow and SetClockTime but that doesn’t changed the time at all. Any tips appreciated.
Use NetworkOverrideClockTime()
Thank you, time works as intended now, but doesn’t it set time for every player?