Dog speed is not editable at the moment, but this feature is planned.
The speed is balanced for all options in my opinion, but i got no problem to make improvements if they get requested.
Yes if you use ‘lead’ option, it will make the dog walk infront of you.
Dog is now able to get out of the car automatically, if you get attacked.
If you use option ‘follow’ or ‘go’ while the dog is in vehicle, he will automatically exit the vehicle.
Added some spam restrictions to certain actions.
Changed leash look/type.
Improved syncing on several actions.
Increased distance check for reviving your dog, while he’s dead in the vehicle.
Restricted some actions from using while the dog is in the vehicle.
Added ‘speeding’ feature (BETA)
This option allows you to change base speed of the dog.
Keep in mind this feature is still in testing phase. I didn’t experience any weird scenarios during tests (it could have some desync issues?), but for now it’s disabled by default. You can enable it in the configuration if you wanna test it out.
And some other tiny improvements, that i don’t need to mention…
Translations have their own folder now (sh-k9/locales)
At the moment it’s only ‘en’ (english), so if there’s somebody who wants to release his own translation for some language, feel free to msg me :] (or even correct my broken english lol)
Added error messages
These messages were added to help you guys to tackle some user errors without messaging me? lol
Added /k9lead command
Improved ‘lead’ option
Dog should be more faster and accurate
Also some optimalisation
Fixed ‘tracking’ issue
For new customers, you don’t need to run SQL file, it will do it automatically
And some other improvements, that i don’t need to mention…