[STANDALONE/QB/QBX/ESX/ND] K9 (Police Dog)

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Is it possible to bind the menu to another bind?

Everything is on command, but if you are using some binding script then yeah it’s possible.
I got FiveM binding system in my todo list so it will be part of it in the future.

Hey I just had my friend buy this script and I am wondering if I could make a suggestion for standalone type people as in no framework. Could you make the searching option (person and vehicle) find random things that are listed in it for ex. it could randomly find a illegal item randomly generated that I can put in the script? Like another K9 script I once used? That would be helpful thanks

P.S. There is a issue where when I try to get my dog to attack someone he just walks away the opposite direction and never attacks and walk far away

Hey,

This feature is on my todo list so it will be added in the future.
About the attacking issue, i’m still investigating it, because it’s not happening on every server for some reason. If you can provide more information about your server to my discord that’s listed in README file, it would be appreciated.

//edit
I found the issue with attacking, working on the fix.

Update 2.1

  • Reorganized configuration file (so it’s easiest to read?)
  • Fixed rare bug with attacking, when dog just walks away instead of attack
  • Added FiveM binding system
    • With simple configuration you are able to set keybinds on any key for certain actions (like opening main menu)
  • Instakill option was removed
  • Added tackle feature (BETA)
    • Description:
      • If you send the dog on somebody, it has a chance to tackle him. If player gets tackled he will stay on the ground until he press E (to get up) or gets cuffed. If player hits E, then the dog will chase him again until gets tackled, killed or cuffed (or until cop will cancel the attack by Follow or Go option)
    • Dog has % chance to tackle person (only player at the moment)
    • Chances are configurable in cfg
    • Two types of being tackled:
      • Ragdoll and animation
    • Ragdoll can have syncing issues between players
    • Animation type is synced but it needs more work to make it more fancy
    • Added animation check for “cuffed” to stop being tackled
    • Added export IS_TACKLED
  • Vehicle entering improvements
  • Optimalization

Update 2.1.1

  • Tackle Improvements and fixes
  • Added damage modifier option into cfg
  • Minor fixes and improvements

Hey,Sheen.we love your K9 Dog script.We do have some problem with this,when we turn off Instakill.we adjust the damage degree of injury,but dog just follow ,can not bite any player no matter he is a cop or not.now with your new update,we turn on the Tackle person,still just follow the player can`t see any futher action of the dog.do you have any solution for this?

Use newest version please.
Contact me on discord.

Where would I be able to buy item?

What item? You mean product? https://sheenthebest.tebex.io/package/5624227

Awesome thank you!

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Update 2.2.2

  • Fixed saving/loading for database when you are not using any framework
  • Fixed ox_target
  • Moved cfg file into shared category
  • Improvements and fixes for inventories (implemented direct exports etc.)

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how do i spawn armor ? cant find the spawn code.

It’s defined in configuration, if you don’t have ‘armor’ item then you need to create it.

Update 3.1

  • Re-organized and more optimized code (preparation for future update)
  • Fixed tablet while using camera
  • Fixed bug in ‘search player’ option that was allowing you to search yourself
  • Fixed bug with ACE perms, certain actions weren’t checked correctly
  • Fixed rare bug when it wasn’t loading saved appearance of dog
  • Enabled option to revive your dog when he’s dead through target/third eye
  • Added chance when you throw ball, dog will automatically chase the ball
  • Some text corrections
  • Restricted command for dog registration
  • Disabled some developer options that were missed in latest update
  • Added more exports for expanding developer options (check README file)
  • And some other small tweaks/fixes

Update 3.1.1

  • Reworked keybinding system
  • Fixed issues with exports

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Update 3.1.2

  • If owner of K9 gets attacked, dog will automatically attack that person. (only if dog is not in combat)