[QBCore] ms_bodyguardjob - A NPCs bodyguard job!

Become a bodyguard and drive NPCs to their house while protecting them from aggressive haters.

Try to protect the customer as much as possible to get a tip !

Preview : ms_bodyguardjob - A NPCs bodyguard job !

Features :

  • Easily and highly configurable
  • Tip system if you succeed to keep the customer in good health (configurable)
  • Killing haters will make the player lose money (configurable and can be disabled)
  • Limit of missions per hour (configurable and can be disabled)
  • Uses locales system, any language can easily be added
  • Haters can have weapon (if enabled and they are configurable)
  • You can add as many customer houses as you want

Configuration preview : Imgur: The magic of the Internet
Purchase link : MRV Store | ms_bodyguardjob (tebex.io)

Code is accessible No
Subscription-based No
Lines (approximately) 800
Requirements qb-core, qb-menu, PolyZone
Support Yes
4 Likes

good idea and good job

1 Like

Thank you, appreciate it :smile:

Hi there!

Great idea for a job, just picked up the script and installed, but can’t see where to pickup the job?
Should it display an icon for the garage on the map or is it a fixed location?

Thanks

1 Like

Hey, thanks.
There’s a blip on the map (a blue arm by default), go there and you will see a ped. Take your vehicle and once done you can press INSERT (the default key if you didn’t configure it) to ask for a mission.

1 Like

The blip, and the script doesn’t work. Is there an update for this? If not I might just get do a chargeback as I hate paying for things that don’t work.

“Doesn’t work”, pretty useful information … any error ? The script works fine, you probably did something wrong. Did you even set the bodyguard job to your character ?

Hey there!

Been using the script for a little while ago and just wondering if there were any major updates planned?
It would be really interested if maybe the haters could potentially escalate as you do more jobs, with perhaps even vehicles with drivers turning hostile and chasing in the same way the peds do? Also it would be really neat if we could configure different weapons for the peds and drivers, with also a percentage chance there might be a group of peds or mob waiting at the drop off zone, just to add some more complexity.

Also I was curious if you might be making available a non locked version of the script at any point? Or would you be able to make any of the main triggers like “start mission” or “return car” exportable? I was hoping to be able to start missions via the radial menu and return the vehicle in a similar fashion to my other jobs. No worries if not but just wanted to ask!

Thanks again on a great resource :+1:

Yep all sorted thanks!