QBCore Framework

In another version of QBus, I saw the crafting of weapons. Don’t you have one? Only the component parts?

This is not QBus and other versions are leaks, it’s QBCore but the crafting of weapons has not been looked at, the items are there for the sns pistol but it has not been setup

He didnt wrote the framework some one named some1k wrote it for his dutch rp server, you just fans of qbus and its same shit framework as the leaked one.

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I don’t understand the point of you saying that here “SO WHAT”

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s0me1k and kash both worked on QB, with help from onno. I’m just pointing out facts, I’m not a qbus fan (I don’t even use it).

It was released, I assume, to stop the people selling it for stupid amounts of money. The only reason CFX allowed it to be released is because there was reasonable evidence to show that kash was involved in the development.

Lmfao both kash and s0me1 are involved in the community but tell me what else you know :slight_smile:

The engine upgrades etc. Are not applying to the vehicle in set vehicle properties did you get any fix for that?

Yeah it’s been fixed

Any idea why my repair kits don’t work. they act like they are fixing the car but do no repairs. thanks for any help on this

Repair kits set the engine health to 500. Adv repair kits set the engine to 1000 (max)

what script would that be in? And thanks for the help

qb-vehiclefailure/server.lua at main · qbcore-framework/qb-vehiclefailure (github.com)

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yea they are already set to them numbers.

Just pushed a complete weapons attachment update!

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anyone have instructions on how to update instead of starting over after a update? Is there a option in txadmin that I’m missing?what would be the best way to get the weapons attachment update?

Not fixed I checked it today also.

Just re-download the updates resources?

Make a GitHub issue with screenshots of the vehicle info in the database with before/after

That is the main issue the data is getting saved before and after well for example right after upgrading your vehicle, it is very fast (Bati 801 in my case) but after saving that is gone. I checked and the mods are saved but no Idea why it is not getting applied on vehicle spawning from garage.

Update your get/set vehicle functions from the core