Qb-weapons configured with damage modifiers

This is a remake of qb-weapons with slight edition in the config and client.lua which enables damage from weapons to be altered to your needs. The jerrycan has been configured for ps-fuel. If you are using a different fuel script you may need to look at the documentation on jerrycans.

If you need to add custom weapons for damage all you need to do is add this line in config under config.WeaponsDamage
[WEAPON_BAT] = {model = WEAPON_BAT, modifier = 0.4, disableCriticalHits = true},

If you are using the latest qb-inventory this should also not have the infinite throwable bug either.

Download link: GitHub - hez15/Qb-weapons: This contains the QB-weapons with a slight change weapon damage is configurable within the config.lua and the jerrycan is configured to ps-fuel
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1 Like

how come it takes 5 headshots with this? lol

As disable crit hit true this means headshots are not a 1 tap as depending on what weapon you are using you may need to edit the modifier number

ive done this and nothing…

have you chnaged the modifier number to 1.0?