A QBCore, ESX, and standalone Custom House Robbery script done for FiveM
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Features:
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Runs at 0.00ms (Resmon)
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Support available on discord
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Supports qb-core/esx/standalone frameworks
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100+ Pre-configured shells
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7 Pre-configured IPLs (More coming in updates)
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Detailed README and Explanation (Config features and Installation)
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Detailed Video explaining how to add more Shells/IPLs
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QBCore/ESX Ready Templates
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Supports ox_target and ox_inventory
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Robbable and Carriable Props
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4 Options to initiate robbery:
- NPC Marks a house (Group Work System)
- Based on player theft level (Skill System)
- NPC marks a house based on player theft level (Group and Skill Systems)
- Default: robbing any house that is configured by lockpicking
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Support for a group work system: (Renewed qb-phone pre-configured)
- Change max player limit
- Cooldown
- Timer for failure
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Support for a skill leveling system
- Houses have skill level requirements (Skill system)
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Cooldown for robberies (Can be turned off)
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Houses are split into 3 tiers (low, mid, high)
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Full Translation
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Support Shell and IPL robberies
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Support for different core names
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Support for an evidence system
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Support for a stress system
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Ability to add more Shells/IPLs to the robbery pool
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Supports interaction using Target or Drawtext
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Each interactions is seperated (can have both Target and Drawtext)
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Drawtext support for ‘OLDQB’, ‘qb-drawtext’, ‘OX’
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Command: Reset the nearest Shell/IPL
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Command: Get shell offsets to setup robbery locations
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Houses automatically reset on a timer after being robbed
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Set a timeframe for robberies
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Set amount of police needed for robbery
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Advanced rewarding system:
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Loot is split depending on location (living room, kitchen, etc…)
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Choose item count per steal in each loot pool (random)
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Chance per tier, increases depending on House Tier
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Chance of bonus items while stealing
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Exp per item stolen (Skill system)
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Exp per prop stolen (Skill system)
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Different rewards depending on House Tier
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Configurable amounts/chances per single item
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Advanced Robbery Features (IPL):
- House Tiers, (low, mid, high tier)
- House Levels requirements (Skill system)
- Robbable Props (disappear when stolen)
- Props contain:
- Laptops, Phones, PCs, Music Equipment
- Chains, Coffee Machines, Paintings, etc…
- 6 Different configurable loot layouts
- Ability to change loot layouts
- Ability to add/change robbable Props
- Ability to add/change robbable spots
- Stealth Minigame system (Initiates alarm)
- Chance for an owner to be present at the house
- Chance for a pet to be present at the house
- Chance for owner’s vehicle to be parked outside
- Chance for owner/pet to be asleep
- Chance of the owner having a gun
- Configurable list of Vehicles/Owner Peds/Pet Peds that can spawn
- Configurable spawn coords of Vehicles/Owner Peds/Pet Peds
- Alarm System
- Evidence System
- Stress System
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Advanced Robbery Features (Shell)
- House Tiers, (low, mid, high tier)
- House Levels requirements (Skill system)
- Alarm System (sound, chance, status(on/off))
- 6 Different configurable loot layouts
- Ability to change loot layouts
- Ability to add/change robbable spots
- Evidence System
- Stress System
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Open Sourced:
- Client:
- OnPlayerLoaded function
- Target Zone creation/destruction
- DrawText Zone creation/destruction
- DrawText Show/Hide functions
- Emote function (Supporting different emote menus)
- Notification function
- Item Check function
- Police Dispatch function
- Evidence function
- Stress function
- Police count Event
- Enable/Disable weather functions
- Spawning/Despawing shell functions
- Progressbar function
- Lockpicking/Searching Minigame functions (Shell/IPL)
- Get offset command
- Manual Shell/IPL locking commands
- Shell Spawning/Creation/Offsets
- Server:
- Add/Remove Item function
- Item box function
- Notification function
- Add/Check Exp function (Skill system)
- All Group work functions used (Group System)
- Discord Log functions
- Client:
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Config:
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Framework
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Core name
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Target name (Opensource)
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Language/translation
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Cooldown
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Interaction(target, drawtext)
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DrawText type (‘OLDQB’, ‘qb’, ‘OX’)
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amount of police required
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Time frame for robbery
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House reset automatically timer
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All Notification Durations
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All animations/icons
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Chance of lockpick breaking
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Status and chance (stress)
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Status and chance (evidence)
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Status, Limit, Failure time, Cooldown of Group work
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Status (Skill system)
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Shell/IPL Tier Level requirement
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All Reward features mentioned in the above section
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All IPL/Shell features mentioned in the above section
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Coords of prop spawn/ searching coords
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All text
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Hand Clothing item indexes (Evidence System)
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Config Showcase
Partial IPLs Config
Partial Shells Config
Code is accessible | Partial (Config/Opensource Files) |
Subscription-based | No |
Lines (approximately) | Approx 12500 (With config) |
Requirements | ox_lib (drag and drop) |
Support | Yes |