[QB/ESX/Custom] Flight House Robbery - Extensive Features, 50% Opensource

A QBCore, ESX, and standalone Custom House Robbery script done for FiveM

Preview
Tebex

  • Features:

    • Runs at 0.00ms (Resmon)

    • Support available on discord

    • Supports qb-core/esx/standalone frameworks

    • 100+ Pre-configured shells

    • 7 Pre-configured IPLs (More coming in updates)

    • Detailed README and Explanation (Config features and Installation)

    • Detailed Video explaining how to add more Shells/IPLs

    • QBCore/ESX Ready Templates

    • Supports ox_target and ox_inventory

    • Robbable and Carriable Props

    • 4 Options to initiate robbery:

      • NPC Marks a house (Group Work System)
      • Based on player theft level (Skill System)
      • NPC marks a house based on player theft level (Group and Skill Systems)
      • Default: robbing any house that is configured by lockpicking
    • Support for a group work system: (Renewed qb-phone pre-configured)

      • Change max player limit
      • Cooldown
      • Timer for failure
    • Support for a skill leveling system

      • Houses have skill level requirements (Skill system)
    • Cooldown for robberies (Can be turned off)

    • Houses are split into 3 tiers (low, mid, high)

    • Full Translation

    • Support Shell and IPL robberies

    • Support for different core names

    • Support for an evidence system

    • Support for a stress system

    • Ability to add more Shells/IPLs to the robbery pool

    • Supports interaction using Target or Drawtext

    • Each interactions is seperated (can have both Target and Drawtext)

    • Drawtext support for ‘OLDQB’, ‘qb-drawtext’, ‘OX’

    • Command: Reset the nearest Shell/IPL

    • Command: Get shell offsets to setup robbery locations

    • Houses automatically reset on a timer after being robbed

    • Set a timeframe for robberies

    • Set amount of police needed for robbery

    • Advanced rewarding system:

      • Loot is split depending on location (living room, kitchen, etc…)

      • Choose item count per steal in each loot pool (random)

      • Chance per tier, increases depending on House Tier

      • Chance of bonus items while stealing

      • Exp per item stolen (Skill system)

      • Exp per prop stolen (Skill system)

      • Different rewards depending on House Tier

      • Configurable amounts/chances per single item

    • Advanced Robbery Features (IPL):

      • House Tiers, (low, mid, high tier)
      • House Levels requirements (Skill system)
      • Robbable Props (disappear when stolen)
      • Props contain:
        • Laptops, Phones, PCs, Music Equipment
        • Chains, Coffee Machines, Paintings, etc…
      • 6 Different configurable loot layouts
      • Ability to change loot layouts
      • Ability to add/change robbable Props
      • Ability to add/change robbable spots
      • Stealth Minigame system (Initiates alarm)
      • Chance for an owner to be present at the house
      • Chance for a pet to be present at the house
      • Chance for owner’s vehicle to be parked outside
      • Chance for owner/pet to be asleep
      • Chance of the owner having a gun
      • Configurable list of Vehicles/Owner Peds/Pet Peds that can spawn
      • Configurable spawn coords of Vehicles/Owner Peds/Pet Peds
      • Alarm System
      • Evidence System
      • Stress System
    • Advanced Robbery Features (Shell)

      • House Tiers, (low, mid, high tier)
      • House Levels requirements (Skill system)
      • Alarm System (sound, chance, status(on/off))
      • 6 Different configurable loot layouts
      • Ability to change loot layouts
      • Ability to add/change robbable spots
      • Evidence System
      • Stress System
    • Open Sourced:

      • Client:
        • OnPlayerLoaded function
        • Target Zone creation/destruction
        • DrawText Zone creation/destruction
        • DrawText Show/Hide functions
        • Emote function (Supporting different emote menus)
        • Notification function
        • Item Check function
        • Police Dispatch function
        • Evidence function
        • Stress function
        • Police count Event
        • Enable/Disable weather functions
        • Spawning/Despawing shell functions
        • Progressbar function
        • Lockpicking/Searching Minigame functions (Shell/IPL)
        • Get offset command
        • Manual Shell/IPL locking commands
        • Shell Spawning/Creation/Offsets
      • Server:
        • Add/Remove Item function
        • Item box function
        • Notification function
        • Add/Check Exp function (Skill system)
        • All Group work functions used (Group System)
        • Discord Log functions
  • Config:

    • Framework

    • Core name

    • Target name (Opensource)

    • Language/translation

    • Cooldown

    • Interaction(target, drawtext)

    • DrawText type (‘OLDQB’, ‘qb’, ‘OX’)

    • amount of police required

    • Time frame for robbery

    • House reset automatically timer

    • All Notification Durations

    • All animations/icons

    • Chance of lockpick breaking

    • Status and chance (stress)

    • Status and chance (evidence)

    • Status, Limit, Failure time, Cooldown of Group work

    • Status (Skill system)

    • Shell/IPL Tier Level requirement

    • All Reward features mentioned in the above section

    • All IPL/Shell features mentioned in the above section

    • Coords of prop spawn/ searching coords

    • All text

    • Hand Clothing item indexes (Evidence System)

Config Showcase

Partial IPLs Config

Partial Shells Config

Code is accessible Partial (Config/Opensource Files)
Subscription-based No
Lines (approximately) Approx 12500 (With config)
Requirements ox_lib (drag and drop)
Support Yes
8 Likes

This looks so GoooD.!!

1 Like

Looks sick! :star_struck:

2 Likes

What if I don’t use qb-phone. Are groups still possible?

If you have another phone that has similar exports, then yes it is possible. If you need further help with that, feel free to open a ticket in our discord and I can help you out with it

I used GKS phone. So script won’t work unless I have the phone configured?

The phone feature is optional and can be disabled.

Updates done after release:

  • Reinforced some exploit checks
  • Added Group Work ped spawn function into the opensource files
  • Added Permission checks for the commands, found in the opensource files
  • Added a better Hasitem check for the client side in ESX
  • Added into the opensource how cop count is calculated for ESX
  • StealthScore System point calculation is now in the config, you can control how the points are calculated
  • Added how shells are created into the opensource, you can now choose another shell and mess around with offsets if you know what you are doing
  • Added into the config individual icons for searching spots and searching props
  • Added the NPC’s target zone coords to the config
  • After a lot of requests, we decided to add the stealth minigame system to the shells as well
  • Added the ability to start a job from the NPC, this can be turned off in the config (Even if you don’t have a group system)
  • (pd-safe) Added lootable safes in IPLs with a safe cracking minigame, you can now configure the chance of one spawning + individual loot table
  • Fixed a bug where players weren’t able to start another job from the NPC if they just finished one
  • Fixed an issue where resetting a house would reset other similar houses
  • Players that fail minigames now get penalized while doing the sneaky approach (Adds onto their stealth score)
  • (For users of the group work system with no skill system) You can now choose the chance of getting an IPL marked in the config (10% by default)
  • (For users of Renewed-weapons carry) Added an export that checks if a player is carrying a prop, making him unable to rob another item (Config)
  • Balanced the stealth system’s point system
  • Added client side skill system functions (Must turn it on in the config)
  • Added a minimum player requirement for group system, change in the config (by default 1)
  • Added into the README configured Renewed-WeaponsCarry hand held items (Thanks to Xandrice)
    …and a bit more that I can’t remember

Updated done after release:

  • Reworked the reward system
  • Reworked the safe’s reward system

Done a ton of stability and optimization tests to make sure it doesn’t create heavy load on larger servers, now being used by over 15 100+ player base servers with no issues

Hey cool script any plans to make the Groups feature not rely on qb-phone or a phone that uses similar exports?

Thanks and have a good night.

1 Like

looks dope!

1 Like

Hey! how are you? the group functions are opensourced. You can implement your own system. qb-phone is not a requirement you can completely disable the group system or integrate your own. We can assist you with that if you open a discord ticket!

Is therevm a way to make cops possible to lock the doors when they cleared the scene ?

there is a command to reset the houses yes.

Do you know wich is the command by any chance ? We can’t find it.

Thanks in advance

image
image
they are located in the opensource files