Go to your tebex, check purchase history and you can download from there since the script is not escrowed.
Update for rank restriction for vehicles
Initially I did rank restriction vehicle for one rank which I realise how dumb it is and lazy so I did an update to revision it and now you can add multiple ranks to the vehicle (faction bosses can add rank restriction as well)
https://i.imgur.com/p7Q6CFx.png
https://i.imgur.com/qY2zHBc.png
Usage: The bosses of faction can access via the garage menu and the admin can edit rank restriction for vehicles using /rankcar [plate] command.
NOTE: This update is for QBCore only right now, Iām working on the ESX one and will update it in a few days.
Incase of an update, make sure to run this SQL code on the DB (itās already included in the .sql file as well)
-- INCASE OF UPDATE --
ALTER TABLE `job_garages` MODIFY COLUMN `rank` longtext DEFAULT '[]';
Does this allow a police car to be stored in the garage and then used by any player that is police?
Instead of each player needing to own their own police car.
Also can garages be made by just editing a config.lua if I donāt want to add them using PolyZone?
Thanks.
Update for QBCore
-
Added option to add all ranks instead of having to typing in one by one
-
The garage shows the garage name on header
-
Job bosses (must be isboss = true in shared/jobs.lua) can purchase a vehicle and can add the vehicle to the shared garage using the /jobcar [garage] command now
-
Fixed the vehicle damage and fuel not saving properly
-
Rewrote how the script adds option to radialmenu so the performance is improved now (make sure to use latest version of qb-radialmenu) for support
Note: ESX version is not updated yet and Iāll update it within this week hopefully.
Please add:
- non-radialmenu Support for qb-core (Blip-Based)
- Sort vehicles in each garage
- own vehicle categories
is esx version out yet?
Yeah.
To all the people who purchased the script before. Go to my tebex store and youāll see a category called re-purchase the no1-sharedgarage [esx or qb] (itās $0.0). Youāll get asset directly linked to your keymaster so future updates can be easier.
On it.
Does ESX version support esx_radialmenu already?
hello, can u write some tutorial or something like thatā¦ like how can i create garage on esx without radial menu? thanks.
work it with esx 1.9 and jacksam keyĀ“s? can the Boss add / remove cars ?
Yes, the boss can add / remove cars. It is easy to integrate it with jacksamās keys with just a single line of code.
Can you Help me Install it
Hey, is there a Discord or so for Support?
v2.0.0
The whole script has been rewritten so itās easier to add and delete garages instead of having to go through the config over and over.
- Added command /csh to create a garage and /dsh to delete garage.
- Changed to ox_lib so you donāt need nh-context and PolyZone so the only dependency will be the framework and the ox_lib.
Update - v2.0.2
- Fixed issue with blip not appearing properly
- Added vehicle livery and extras menu (after you select the options and store the vehicle, itāll save).
Where can i get the Keymaster Download
v2.0.3
- Fixed an error with blips not being created
- Fixed an issue where anyone can open the garage without having permissions if you were not using ox_target
- Fixed an error with ox_target after you delete the garage zone or when the script restarts
- Fixed the issue with red box appearing if you are not using ox_target (My bad! It was the polyzone debug on)
v2.0.4
- Fixed an issue with qs-vehiclekeys not giving and removing vehicle keys properly.
Iām having issue getting this to work it creates the garage but is it 3rd eye or f1 radial as no options in config