This will give you the ability to create player owned houses for open interiors. This is not a job related resource. This is operated by staff since 9/10 these kind of houses are sold by staff anyways. It is expected that you have the latest version of qb-doorlock.
This uses KvP storage. So if you ever see the folder below don’t delete it. It isn’t server cache, it’s your KvP storage.
More features to come but I still want more testing to be done. Every little feedback is welcome.
Well now you know. The exact reason I made it use KvP too let more people see how it works and maybe jump ship to store simple data instead of using any sort of third party SQL solution.
i have an issue where someone (me during testing) own a normal shell house, and then get assigned an openhouse. if you try to spawn in to your openhouse , it sends you to your other properties shell interior. -not a huge issue
then my next hurdle is feeding Config.OpenHouses[i].garage into MojiaGarages so it syncs with the default phone garage app
Important Note:
All garage data of pre-existing homes will not be compatible with this garage, you need to delete those garages and create new ones. When creating a new garage, you need to be on a vehicle.
So I guess you just create a garage with their resource? And your first problem I didn’t really understand to be honest.
im not sure if this is just my implementation of your spawn snippet or if others will get this problem so i made a note of it - the problem being when selecting your spawn location in qb-spawn - the spawn process is taking and using the coords for the sql houselocation data and applying it when it should be using the openhouse coords. ie, you spawn at the wrong house.
this is only an issue if the openhouse owner also owns a house created by realestate .
Could unfortunately be anything because of weirdness in how houses get deleted or created. Best way would be deleting all the KvP data related to houses and start over again really .