Server Changelog

  • Removed pre-placed items in police vehicles
  • Restricted some items in police armoury and changed some amounts
  • Fixed police ranks for the police job
  • Adjusted police vehicle access
  • Created automated financing system for the property system
  • Added the ability for real estate agents to be able to sell / finance properties
  • Added a bunch of vehicles to PDM that were not available before.
  • Adjusted uwu wages
  • Adjusted uwu pallet item amount
  • Fixed another big issue with shell spawning for the property system - Added price and finance percentage to the blips for the real estate job
  • Some PD vehicles have been given some love
  • Some Vehicle handling has been updated
  • Fixed Vangelico Robbery so it should now not scuff when you hit the first part to let you do the second part
  • Added new gang only section to the radial menu
  • Added new territory claim / unclaim to the gang only radial menu section
  • Created new gang territory system where gangs can now claim grid cells as their territory
  • Gang territory colour and more can be configured per gang
  • Each cell claimed by a gang has a percentage hold for said cell. Higher hold percentages will yield better rewards for certain actions as apposed to a low hold.
  • Cells that sit at 0% hold for a certain amount of days will be unclaimed
  • Cells will slowly lose hold over time
  • Gangs can increase their hold on a cell by performing certain actions in the cell and by having active members in the cell
  • Started working on a new house robbery system
  • Houses have many different variations and difficulties, some require different items to get through the door and some even require for an alarm to be disabled within a specific amount of time or for the power to be shut off externally

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The image is showing 6 claimed tiles all with a different amount of hold to show the opacity difference

  • Fixed messed up GetCell export not accepting the position parameter
  • Fixed ordering system not giving the GetCell export the positon of the box
  • Fixed boxes not disappearing when you pick them up
  • Adjusted required rep amounts for the ordering system config
  • Fixed ordering system not checking gang accounts
  • Full pool system added

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This image is showing 2 players playing a game of pool together inside a house interior, the pool table was placed using our furniture / entity management system

  • Fixed a bug with storages placed with the furniture system sometimes not fetching the right data
  • Fixed another bug with the ordering system
  • Added some items to shared items for the ordering system
  • Identified a bug with menuv and working on a solution
  • Ordering blips will now delete after 5 minutes
  • Completely rewritten how getting nearby properties works so that opening house doors when not on an owned / key accessed property will work more accurately
  • Fixed having to give keys for a property twice before it actually works
  • Fixed garage and housing loops starting before the current property is finished setting throwing a pointless error
  • Added GetByID function to the entity management system
  • Added DataUpdate function to entity management system
  • Added new QBCore optional callback wrappers to the entity management system
  • Created coca plant growing system based on the weed system
  • Reduced weight for cocaseeds and cocaleaves
1 Like

One of the smoothest servers I have played on. It has a lot of potential and veteran RPers. Plus it is public as of now. However you must do a whitelisted app for whitelisted jobs

Server Changelog

  • Created coca tub processing system
  • Added actions to coca tub
  • Added items required for coca processing
  • Updated some crafting configs for weapons
  • Fixed skill checks for crafting
  • Fixed some bugs with coca processing
  • Fixed timestamp comparisons when examining coca tubs
  • Added time diff on the server when retrieving coca tub information
  • Added clothing action to a closet in the clothing menu
  • Added some additional storage props
  • Edited some crafting recipes

This update has finalised the cocaine creation process and now anyone can figure out how to grow coca and process it into cocaine in or on their properties. Creating cocaine is a multi-stage process that follows real world creation processes.

Best server I’ve been on. 100/10 definitely recommend!!

DOJ has opened up! We are taking application for judges and lawyers, no previous DOJ experience is required. I’d love to see you in the city and hopefully apart of the DOJ.

Great server and staff with tons of stuff to do. 10/10

Great server, runs really well with plenty to do!

Server Changelog

  • Fixed some old test properties not having cost or finance values against them causing some issues
  • Added working tv’s that accept youtube / twitch links.
  • Added new Radio with radio effects
  • Added radio buttons in radial for police to quick switch between channels
  • Fixed bug with housing when selling a property due to an integer being de-serialized incorrectly
  • Fixed being able to store more cars in a property garage than the max amount of slots specified
  • Fixed changing door locks removing the property for the owner requiring a nap to fix
  • Stripped out old housing setup code from multicharacter
  • Spawn menu will now list buildings you have access to for any properties you have access to
  • Can now spawn in buildings you have access to from the spawn menu
  • Stripped out more dead code relating to the old housing system for a few resources
  • Fixed a few issues with spawning in your house and how they display in the spawn menu
  • Fixed spawn menu zooming into property locations when selected
  • Fixed female peds max health not being equal to mens
  • Fixed houses showing on the spawn menu for properties you have access to when you don’t have the door keys
  • Added additional crafting option for weed to bag 20 at a time
  • Re-created my tools for mapping out shells and offsets
  • Added an object placement offset tool to my tool system
  • Added ability to rotate objects during tool object placement
  • Created config generator for the tool systems shell spawning and object placer with offset calculations
  • Created a bunch of shells and configured them for the new house robbery system
  • Created functions for instancing, spawning the shells and all their objects at the correct offsets for the new house robbery system
  • Added the ability to define actions for any of the objects around the shell
  • Created house robbery generate server callback to initialise a house robberies instance id and what objects are being spawned
  • Breaking into a house now generates a small polyzone that allows anyone else to enter the building as well

Very optimized server with plenty to keep any player busy and entertained.

Server Changelog

  • Edited context_menu (3rd eye) to support not networked entities
  • Finished everything in the new house robbery system except for the configs
    Features:
  • Rob houses in teams
  • Objects spawned in a shell will change each time you hit a house
  • Each house you hit has a difficulty which determines how hard the house is to rob and what items you can get from it
  • The shells are completely instanced and fully support multiple players inside
  • All objects are protected so they can’t be looted by multiple people to duplicate rewards
  • Once objects are looted they will either no longer give rewards or be deleted entirely (for example paintings get deleted but safes do not)
  • Each house has the chance of having an alarm which must be disabled before a set time period after the door is broken into or the cops will be alerted
  • System runs at 0ms when not inside a house as it is entirely event driven.
  • Finished drug selling for the new territory system
  • Peds that have the sell drugs interaction have set drugs that they want to buy based on their model
  • Once drugs have been sold to a ped they will not buy anymore
  • Price for drugs will vary from ped to ped
  • Territory hold will increase when selling drugs on your own territory
  • Territory hold influences the price that the drugs sell for inside it
  • Gangs can set how much of a percentage they wish to tax others that sell drugs on their territory
  • Selling drugs on your own or someone else’s territory will increase reputation for that gang
  • Selling drugs has a chance to alert the police of the activity in the area but not the exact location
  • The police alert chance gets lower and lower as the territory’s hold increases
  • Added cache cleanup system to the territory drug selling to ensure entity id’s can be re-used
  • Fixed territory hold being able to go over 100% (edited)
  • Fixed bug in property creation so that the instance id is setup on creation and not just when the data is loaded

Great city!! Love seeing all the hard work they put in everyday! :heart_eyes:

1 Like

This server has a player base that cares about each, is inclusive and a staff that makes playing here enjoyable. They are very disability friendly with their scripts for jobs and for driving as well.

The LSPD leadership is one of the best I’ve seen over my years of playing on GTA RP servers. Their EMS/MedicalRP team is growing, and great things are coming from them as well.

Giving the RP here a 10/10. Giving the player base 10/10 and the staff a 10/10. I have ZERO regrets joining this community.

Is this server still up?