
Untold Roleplay is a new roleplay server that was created with the goal to be fair and understanding with everyone in the community. As a group we were tired of joining other servers and something always going wrong whether it was poor administration or lack of development. Having said this we decided to put our collective knowledge together and build our own server that would act as a new home for everyone that wanted one and we plan to be around for a long time to come.
In the rest of this post I will talk about what we have in development and what our server has to offer.
If you would rather just join and see for yourself then you may do so with the links below
This is our Discord Link and you can connect to the server by searching for untold or tag:untold and look for our logo. Direct connect and more detailed server information is in our discord.
Development
We started with QBCore as our base for the server as it is well know and actively developed itself. Having said that we have stripped a lot of things and added a lot too. Everything we develop is event driven to the best of our ability to ensure that the server is always running smoothly and code is only ever executing when it needs to be. We have edited a lot of resources to fit our needs whether it be adding / removing features or optimizing code but we have also created a fair amount of our own and plan to create even more. I won’t list every feature or resource we have but I will show off some of our custom stuff.
Entity Management System
We are very proud of this system as it allows us to have lots of static props, peds and vehicles all over the map without affecting peoples performance. We use some clever math to visualise a grid over the entire map and with some calculations we can determine what cell a player is in based on what position they are at. Over time we plan to add scaling into this system so that grids can auto scale themselves depending on the number of entities that are in them. Entities are stored on the server in our database and are pulled for the client to spawn / cleanup as they move between grids. It also supports instancing so we can active set and unset the players current instance which chances what entities are being spawned for them. I will show off this system with our weed and property systems.
Weed Growing
Our custom weed growing system uses our entity management system above to place a weed plant on the ground. You can place these inside properties or out in the world but you can’t place them in the sky, in a vehicle or in water. You can place 100’s of plants without affecting performance in the slightest and all the growing calculations happen server side so that plants can grow even when no one is around, as long as they are watered and taken care of.
Plants will automatically change props as they grow and get bigger, if they have no water and are not watered within 12 hours they will die and must be replaced. As long as a plant is actively watered and fertilized it can be trimmed over and over with an average growth time being between 8-16 hours.
Properties
We have our own unique type of housing system, and we call it properties as apposed to just housing because we use polyzones to outline the area of a property and each property can have multiple buildings and garages inside them. This allows plays to have multiple doors, with multiple interiors which is especially useful for large plots of land that have multiple buildings or just houses that have garages / sheds in the garden. Using our furniture menu you can place props on your property in the open world or inside each of the buildings which is a seperate instance using routing buckets. You can give / remove keys to each individual building and change the locks to reset access.
And more…
We have a crafting system that allows us to define different recipes, what bench you can craft specific items at and what skills you need in order to craft them.
As mentioned above we have a skill system that we created that allows us to store skills against players so they can improve as they do things throughout the server. We very much like progression and want to encourage our players to progress in their crafts and fields.
Our rep system is similar to our skill system in a sense but lets us store reputation against gangs, jobs or even individual players which we then use to decide what mechanics can order in their ordering system or what gangs can order through the black market etc. Gangs increase their rep by selling drugs on territories and businesses increase rep as they bill their customers with invoices.
We like to balance the server for everyone with plenty of fun civilian jobs and activities such as fishing, hunting and garbage collecting as well as criminal activities like robberies and drug / weapon running operations.
Because we are a serious roleplay server we try to balance what is realism and the fact this is still just a game, so all of our systems are designed to be fair and we try to keep them realistic without being too overbearing. We aim to give the players the tools to create and enhance their own roleplay as apposed to controlling everything they do with limited systems that are unable to expand on what they already are.
Roadmap
We even have plans for many updates to come such as racing, boosting, casino and so much more. We have a roadmap channel in our discord which is slightly out dated but it still shows lots of the stuff that we still plan to do and we will update it to show where we are at better real soon.
Join our community
This is our Discord Link and you can connect to the server by searching for untold or tag:untold and look for our logo. Direct connect and more detailed server information is in our discord.
We are very open to suggestions and welcome everyone that wishes to be apart of our community.
I will keep this topic updated with our changelogs but for more frequent updates on what we are up to, check our discord

