image

Untold Roleplay is a new roleplay server that was created with the goal to be fair and understanding with everyone in the community. As a group we were tired of joining other servers and something always going wrong whether it was poor administration or lack of development. Having said this we decided to put our collective knowledge together and build our own server that would act as a new home for everyone that wanted one and we plan to be around for a long time to come.

In the rest of this post I will talk about what we have in development and what our server has to offer.

If you would rather just join and see for yourself then you may do so with the links below

This is our Discord Link and you can connect to the server by searching for untold or tag:untold and look for our logo. Direct connect and more detailed server information is in our discord.

Development

We started with QBCore as our base for the server as it is well know and actively developed itself. Having said that we have stripped a lot of things and added a lot too. Everything we develop is event driven to the best of our ability to ensure that the server is always running smoothly and code is only ever executing when it needs to be. We have edited a lot of resources to fit our needs whether it be adding / removing features or optimizing code but we have also created a fair amount of our own and plan to create even more. I won’t list every feature or resource we have but I will show off some of our custom stuff.

Entity Management System

We are very proud of this system as it allows us to have lots of static props, peds and vehicles all over the map without affecting peoples performance. We use some clever math to visualise a grid over the entire map and with some calculations we can determine what cell a player is in based on what position they are at. Over time we plan to add scaling into this system so that grids can auto scale themselves depending on the number of entities that are in them. Entities are stored on the server in our database and are pulled for the client to spawn / cleanup as they move between grids. It also supports instancing so we can active set and unset the players current instance which chances what entities are being spawned for them. I will show off this system with our weed and property systems.

Weed Growing

Our custom weed growing system uses our entity management system above to place a weed plant on the ground. You can place these inside properties or out in the world but you can’t place them in the sky, in a vehicle or in water. You can place 100’s of plants without affecting performance in the slightest and all the growing calculations happen server side so that plants can grow even when no one is around, as long as they are watered and taken care of.

image

Plants will automatically change props as they grow and get bigger, if they have no water and are not watered within 12 hours they will die and must be replaced. As long as a plant is actively watered and fertilized it can be trimmed over and over with an average growth time being between 8-16 hours.

Properties

We have our own unique type of housing system, and we call it properties as apposed to just housing because we use polyzones to outline the area of a property and each property can have multiple buildings and garages inside them. This allows plays to have multiple doors, with multiple interiors which is especially useful for large plots of land that have multiple buildings or just houses that have garages / sheds in the garden. Using our furniture menu you can place props on your property in the open world or inside each of the buildings which is a seperate instance using routing buckets. You can give / remove keys to each individual building and change the locks to reset access.

And more…

We have a crafting system that allows us to define different recipes, what bench you can craft specific items at and what skills you need in order to craft them.

As mentioned above we have a skill system that we created that allows us to store skills against players so they can improve as they do things throughout the server. We very much like progression and want to encourage our players to progress in their crafts and fields.

Our rep system is similar to our skill system in a sense but lets us store reputation against gangs, jobs or even individual players which we then use to decide what mechanics can order in their ordering system or what gangs can order through the black market etc. Gangs increase their rep by selling drugs on territories and businesses increase rep as they bill their customers with invoices.

We like to balance the server for everyone with plenty of fun civilian jobs and activities such as fishing, hunting and garbage collecting as well as criminal activities like robberies and drug / weapon running operations.

Because we are a serious roleplay server we try to balance what is realism and the fact this is still just a game, so all of our systems are designed to be fair and we try to keep them realistic without being too overbearing. We aim to give the players the tools to create and enhance their own roleplay as apposed to controlling everything they do with limited systems that are unable to expand on what they already are.

Roadmap

We even have plans for many updates to come such as racing, boosting, casino and so much more. We have a roadmap channel in our discord which is slightly out dated but it still shows lots of the stuff that we still plan to do and we will update it to show where we are at better real soon.

Join our community

This is our Discord Link and you can connect to the server by searching for untold or tag:untold and look for our logo. Direct connect and more detailed server information is in our discord.

We are very open to suggestions and welcome everyone that wishes to be apart of our community.
I will keep this topic updated with our changelogs but for more frequent updates on what we are up to, check our discord

20 Likes

Smooth server with lots of legal and illegal ways to make money. Active police force and ems Definitely a good place to call home!

Smooth server. With lots still to come and RP over anything else

All of my interactions have been really fun even when slapping hand cuffs on them

Amazing server with so many options to grow your choice in being crim, civ, ems or pd!

I will be getting in the habit of posting a server changelog here each week as stated in the original post, this is from the last couple days alone. If you wish to see updates on a daily basis you will need to view the #server-changelog channel in our discord

Server Changelog

  • Rewritten the entire pxa_props system into a entity management system that now supports all entities, including peds and vehicles as apposed to just props.
  • Entity system now supports custom data per entity
  • Entity system now runs a lot faster and smoother with the ability to load a lot more entities in with no lag
  • Props should no longer get stuck from time to time when they are deleted
  • Replacing prop data is now a lot smarter and updates to all clients more reliably, can also decide what data I want to replace a lot easier
  • Can now use coords server side to calculate grid location so that client resources creating entities don’t need to worry about using exports to get grid locations
  • Rewritten the entire weed system to better use the new entity management system and to improve performance
  • Added 2 new custom props for dead plants and trimmed plants
  • Can no longer place weed in water, in vehicles or high up in the sky
  • Plants that are not been watered in 12 hours and have no water will die and must be destroyed and re-planted
  • Collecting weed from a plant will now trim the plant so it can keep growing without the entire plant being replaced
  • System now supports male and female seeds but we are still just using female seeds until functionality for males are added
  • Implemented more robust entity deletion for property system
  • Added ability to change locks for any building on a property resetting who has access to the building
  • Fixed a couple issues with the new entity management system, sometimes an error on character spawn would stop the entire system from running
  • Fixed an issue with lua not parsing timestamps from the database correctly causing weed to die before it’s supposed to
  • Hot fixed a another small issue with the entity management systems instancing

Great server with a lot to do~

1 Like

All we need is you! :smiling_face_with_three_hearts:

Great sever very responsive staff!

1 Like

amazing server, great community, great staff. always adding stuff updating and hear the community out

We have been doing a lot of development this week so going to post more changelogs before they get too big and horrible to read in a single post. Enjoy everyone!

Server Changelog

  • Finally fixed property building shells not deleting correctly when exiting a building
  • Fixed rotation not being applied to props properly once placed through the entity system
  • Can no longer cuff someone while dead, cuffed yourself or already being escorted yourself
  • Can no longer escort someone while dead, cuffed yourself or already being escorted yourself
  • Added shared override to garages so that vehicles in property garages are now shared to who has access
  • Added a new authorisation section to the door locks for properties so that doors can be added to properties and anyone with keys to any building can open the doors
  • Re-arranged some of the instancing code when spawning / deleting building shells to make it more stable
  • Added functions for getting the nearest doorId, houseId and propertyId by iterating all properties pulled from the street the player is currently on
  • Added the ability to open / close a door to a property so that anyone can come and go while it’s open
  • Added the ability for police to battering ram a buildings door on a property marking it as open until someone repairs the door and closes it
  • Added the ability to ring the doorbell for a building on a property that will send a doorbell notification to everyone inside the building
  • Fixed a few bugs and typos to do with the new property systems doorbell ringing / notifications - Fixed a few bugs and typos to do with the new property systems door opening / closing
  • Removed owner check on property garages so any vehicle taken from the garage can be re-garaged by any of the property owners / key holders
  • Fixed bug with resetting building locks for a property where it would not affect offline players and would not update the keys on clients correctly
  • Custom prop for trimmed weed plant temporarily removed due to a collision issue making it impossible to use 3rd eye with it, weed still functions correctly
  • Patched up the pxa_boxes and pxa_ordering system to work with the new entity system - Removed ordering position out in the ocean
1 Like

I can honestly say this is the best server I’ve played on in a while… Active Staff and Active Dev Team with Good Rp makes an Amazing server to play on and community to be apart of.

Great staff, Great Dev team, Great roleplay ~ What else could you ask for?

1 Like

Absolutely loving my time on UntoldRP. Best drug addicts in the city :wink:

Great Community! Great Server! The QOL is key and there is a lot to do a ton of fun with your friends, whether you are a crim or a cop or a civ!

Server has been growing and everyone is super nice from what i have seen. and the staff has been working none stop to bring more into the city. all in all its a great place to call home.

Staff works hard to keep the city running smooth. There are so many things to do and so many fun and interesting people to meet. Great place to call HOME!

This server has been nothing but great, runs very smoothly, has fantastic staff, and serious roleplay!

Nice! Good server :smiley:

This server offers great roleplay with an Awesome community and great staff always plenty to do I believe great things will come from this server. 10/10