Any reason you’re using this call, too? Tried to repro it with the latest server, and friendly fire works perfectly fine using only stock scripts + executing NetworkSetFriendlyFireOption(true) from runcode.
Im using 2691 artifacts and it dont work too for me.
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
SetCanAttackFriendly(GetPlayerPed(-1), true, false)
NetworkSetFriendlyFireOption(true)
end
end)
Hello,
last night i try some artifact and upper than 2694,
it’s showing client/server mismatch,
And with 2694, i try with 3 players, we can’t PvP,
it was enabled by default by only one script (ExM) (i lookup if there is another script calling this)
and we cannot shoot on other player or punch, but carkill still working, so i backup to the old one i was using (to stop try one by one other), and on my artifact 2683, PvP back working, i don’t know why…
the lastest artifact work fine with Canary by the way