🏪 ProjectLS Store Robbery – Advanced RedM Heist System

Turn ordinary stores into immersive robbery experiences with ProjectLS Store Robbery, a fully interactive heist system designed for RedM / VORP servers. This script transforms store robberies from simple interactions into multi-stage criminal operations packed with puzzles, tension, and dynamic events.

Players must plan their robbery, break into the register, uncover hidden clues, search the store, and escape before time runs out.

Perfect for serious RP servers looking to add depth, risk, and replayability to criminal gameplay.

:video_game: Multi-Stage Robbery Gameplay

This script introduces a full robbery flow instead of a single interaction.

VIDEO - https://www.youtube.com/watch?v=Zmmal3LR5Gs

TEBEX - https://projectls.tebex.io/category/redm-scripts

Heist Flow

:one: Player fires weapon inside the store to initiate the robbery
:two: Alarm triggers and the robbery timer begins
:three: Register lockpicking & memory minigame
:four: Hidden note appears revealing a secret code
:five: Players search the store using puzzle minigames
:six: Hidden stash may be discovered requiring the memorized code
:seven: Escape before the robbery timer expires

Each robbery feels like a mini heist mission.


:brain: Custom Minigames Included

Register Cracking Memory Game

Players must memorize and repeat sequences to unlock the register.

Features:

  • Increasing difficulty
  • Randomized sequences
  • Configurable rounds
  • Failure penalties

Maze Search Minigame

Searching drawers and shelves triggers a puzzle where players must navigate through a maze.

Features:

  • Random maze generation
  • Random start & exit locations
  • Breakable obstacles
  • Time pressure mechanics

Breaking walls reduces the timer, forcing players to decide between solving the maze or smashing through it.



:receipt: Hidden Note & Code System

When the register is cracked, players discover a hidden note containing a secret code.

Later during searches, players may uncover a hidden stash which requires entering the correct code.

This creates:

• Memory based gameplay
• Increased tension
• Risk vs reward decisions


:stopwatch: Robbery Timer System

Once the robbery starts, a global heist timer begins.

Features:

  • On-screen heist timer HUD
  • Time penalties for mistakes
  • Dynamic failure conditions
  • Server synchronized timer

Players must finish searching before time runs out.


:bell: Alarm & Immersion System

When the register is opened:

• Store alarm activates
• Sound plays inside the building
• Police notifications trigger

This creates intense robbery scenarios.


:magnifying_glass_tilted_left: Interactive Search System

Stores contain multiple searchable areas.

Each location can reward:

• Cash
• Items
• Random loot
• Hidden stash discovery

Search spots are fully configurable per store.


:gear: Highly Configurable

Everything is customizable via config:

  • Stores
  • Search locations
  • Loot tables
  • Minigame difficulty
  • Heist timers
  • Alarm duration
  • Cooldown timers
  • Shooting start distance

Server owners can easily tailor the system to their economy and RP style.


:puzzle_piece: Built for RedM RP Servers

Designed specifically for immersive Red Dead RP environments.

Perfect for:

• Economy servers
• Criminal roleplay
• Law vs outlaw gameplay
• Dynamic robberies

Each robbery becomes a story-driven event, not just a quick cash grab.


:brain: Performance Friendly

Optimized loops and event-based systems ensure the script remains lightweight even with multiple players online.


:wrench: Requirements

  • RedM
  • VORP Core / VORP Inventory - (Adding Other Inventories ASAP)
  • ox_lib

:package: What You Get

:check_mark: Full store robbery system
:check_mark: Register cracking minigame
:check_mark: Maze search minigame
:check_mark: Hidden stash code system
:check_mark: Alarm & robbery timer system
:check_mark: Configurable stores and loot
:check_mark: Fully optimized client & server scripts


:light_bulb: Perfect For Servers That Want

  • Deeper criminal gameplay
  • Interactive robberies
  • Skill-based heists
  • Replayable content

Checklist

  • [ Y ] I have reviewed the latest version of the Releases rules.
  • [ Y ] I have included a detailed description of my work as described in the rules.
  • [ Y ] I have included a download link or a store link.
  • [ Y ] I have filled out the required information at the end of the topic
Code is accessible Partial
Subscription-based No
Lines (approximately) 2000+
Requirements Ox_Lib / VORP Core / VORP Inventory
Support Yes - Discord - ProjectLS