Hello,
i have problem with create a array index.
text = {}
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if #text > 0 then
local p = GetGameplayCamCoords()
for i, ii in pairs(text) do--for all existing 3d text draw it
--print(i .. " text=" .. text[i].text)
local onScreen, _x, _y = World3dToScreen2d(text[i].x, text[i].y, text[i].z)
local distance = GetDistanceBetweenCoords(p.x, p.y, p.z, text[i].x, text[i].y, text[i].z, 1)
if onScreen and distance < text[i].dist then
SetTextScale(0.0, 0.35)
SetTextFont(0)
SetTextProportional(1)
SetTextColour(text[i].color[1], text[i].color[2], text[i].color[3], 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text[i].text)
DrawText(_x,_y)
end
end
end
end
end)
function CreateText(x, y, z, color, text, dist)
print("CreateText")
print(x)
print(y)
print(z)
print(color)
print(text)
print(dist)
for i=1,#text+1 do
print(i)
if text[i] == nil then
text[i] = {}--create a new 3d text into table
text[i].x = x
text[i].y = y
text[i].z = z
text[i].color = color
text[i].text = text
text[i].dist = dist
return true
end
end
end
and error:
[ 62484] Error running call reference function for resource texts: citizen:/scripting/lua/scheduler.lua:405: @texts/client.lua:47: attempt to index a string value (local 'text')
error line is “text[i] = {}”
Thanks for any help