Problem with cars and skins

At any car or skin i get this error you have a ideea what to do ?

Asset skinchestor/s_m_y_cop_01.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as ‘texture loss’, ‘city bug’ or ‘streaming isn’t great’).

the error means that the texture dictionary for the cop model used in your ‘skinchestor’ resource is way too large and will cause issues. to fix this, you have two options as far as i know.
you could extract the textures from the ‘s_m_y_cop_01.ytd’ file using OpenIV, then split them into smaller groups of ~equal size (not always possible, just get close as you can get) and use OpenIV to repack them into smaller ytd files that will be more streaming friendly to FiveM. Ideally, the new ytd files would be < 16 megabytes but, again, that’s not always possible depending on the size of the texture files. there is an excellent guide for splitting vehicle ytd files to solve this exact problem, it’s not written about ped model ytd files but it covers the general idea. not sure about linking the new ytd files back to the model though. you can check it out here:


or, you could extract the textures from the ‘s_m_y_cop_01.ytd’ file with OpenIV (same method as described in the tutorial above) and downsample them using a free program like GIMP to make their file sizes much smaller and then add them back into the ytd. this is an easier solution, but your textures may look bad before they’re small enough to stream properly.
bottom line, this is probably a resource designed to be used in the single player GTAV game which is why the files are so large as they weren’t intended to be streamed in FiveM. if you can’t split the textures, or downsample them in a way you’re satisfied with, you may just have to find a different police skin/texture resource to use
hope this is somewhat useful to you

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To fix your problems, you can follow this guide: