I’m trying to spawn ped via prop archetype extensions, but some animations once interrupted restart by raising the ped by 1 unit floating in the air.
looking at how gta ones are made I noticed that the animations for the props start with the name props_human_… and these all work, while some of those called world_human_… have this problem.
So is it possible to spawn the ped with normal animations or is it only possible with animations made specifically for props?
video show the problem:
For the most stable and bug-free results, it is recommended to exclusively use animations from props_human_ dictionaries when spawning peds via prop archetype extensions. The world_human_ animations are generally not compatible with this spawning method and are the direct cause of the floating issue you are encountering.
thanks for the answer, as I suspected it is not possible to use world_human.
From the tests I did it seems that the problem is how the animations are restarted once complete (start a new animation).
maybe it would be possible to convert the world_human to prop_human, maybe if I have time I will try to do something.
it’s a shame it was a good system for spawning ped in the maps.
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