🧱 Prison System V2 | Most Advanced Prison Script | Cell Decoration

:brick: Prison System - Update 1.3.9

  • Resolved an error where if you were using qb-inventory you cannot retrieve confiscated items

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:brick: Prison System - Update 1.4

  • Introduced two new server-side exports:

    • exports['dynyx_prison']:IsPlayerJailed(identifier)
    • exports['dynyx_prison']:IsPlayerCommunityService(identifier)
  • Resolved an issue with the qb-core notification system to ensure messages display correctly

:brick: Prison System - Update 1.5

  • Added progress bars and animations for the Move Boxes job (picking up & dropping off).
  • Added progress bar and animation when grabbing a food tray.
  • Fixed issue where prison funds were not being deducted when purchasing items from the commissary shop.
  • Introduced new server side export:
    • exports['dynyx_prison']:IsPlayerEscaped(identifier)
  • Electrical Job: Failing even a single wire match will now close the UI and the player will be tased with damage applied.
  • Fixed an issue with pressing Space in the Facility Repair minigame.
  • Prison system now supports both Gabz Bolingbroke Prison and Prompt Studios Full Bolingbroke Prison.

Preset locations can be edited in locations.lua.

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Yo @DynyxScripts, this is hands down the best all-around prison script. The UI is clean and super easy to use. I love how realistic it is, players gotta actually press keys to get out early. The immersion is on point with prison jobs, the economy, escape plans, chow hall, and visiting. The built-in community service is a dope touch too. UI stays sharp and clear, really keeps players locked in. I even replaced two scripts thanks to this Prison System. Really appreciate the solid support, and shoutout for actually adding electrocution as a consequence for messing up wiring during the electrician job, had me cracking up lol. Definitely recommend this one!

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Great script and very fast support. They helped me with everything I ask. :slight_smile:

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Great script, I’m currently using it and it’s very configurable, it’s very worth it ^^

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What a awesome easy script, brilliant it just works, must have for any server. Highly recommend it

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:credit_card: (QBCORE/QBOX/ESX) Buy Unlocked

100% Open Source is now OUT! Check it out here!

:brick: Prison System - Update 1.5.2

  • Fixed: If Config.ReloadskinOnJailBreak = false, teleported you to the prison release coords when escaping prison.
  • Fixed issue on the ESX side: If you had a small time left (e.g., 2m) and a prison job removed more time (e.g., 15m), it used to keep you jailed and scuffed. Now, when time ≤ 0 after any deduction, you’re released cleanly.
  • Added support for origen_inventory and core_inventory.

We’ve been building and polishing a ton of systems behind the scenes, including a brand-new crafting system. Here’s an early screenshot of it in action, this is not final, but a good preview of what’s coming.

V2 will introduce multiple new features, quality-of-life improvements, and completely new gameplay systems to make the prison experience even deeper and more interactive. More previews coming soon!

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Some screenshots of the new Corrections Management Tablet coming in Prison V2


Prison V2 Released Out Now!

:white_check_mark: Purchase the Script:

Standard Edition - https://www.dynyxscripts.com/product/6882920
Unlocked Edition - https://www.dynyxscripts.com/product/6974505

Version 2.2 is live here is what we changed:

  • Visitor teleportation to the visitation room is now supported (disabled by default, toggle it on in locations.lua)

  • The visit request popup on the prisoner’s end has been fully redesigned with accept/decline buttons and a countdown timer

  • The visitation button now properly shows a ā€œDeclinedā€ state when a request is denied

  • Life sentence prisoners now display ā€œServing Life Sentenceā€ in the visitation list instead of ā€œ-1 minutes remainingā€

  • The ā€œRelease Prisonerā€ button has been renamed to ā€œClear Escaped Statusā€ for escaped prisoners to better reflect what it actually does

  • You can now select nearby players by name when jailing someone from the tablet instead of typing their Server ID

  • Vests are now properly removed when a player gets sent to prison

  • Using /reloadskin while in prison no longer removes your prison outfit

Update 2.2.2

  • Fixed a bug where escaped prisoners were being teleported back to their cell when leaving the prison zone, even though they had successfully escaped.

  • Fixed escaped prisoners receiving meal time notifications after escaping.

  • Fixed escaped prisoners have the time remaining textUi

  • Fixed prison fight target options not working correctly on servers using qb-target

Update 2.2.5

  • Improved the way trash props spawn for community service.

  • You can now set a cap for how many trash piles show up at once, or turn the cap off and have them spawn at every spot. The sentence also caps it (only need to clean 3? only 3 shows up), and either way the sentence still decides when community service ends

  • When someone finishes cleaning a pile, a new one pops up somewhere else instead of right back where they just were

Update 2.2.9

  • Fixed lifers being released after a few minutes

  • Fixed the prison map blip ignoring Config.Blip settings

  • Fixed bug with isJailed state leaking onto other characters; this caused sentence timer and prison-clothes to be set on your other characters if you used the logout command to switch your character from a character that is imprisoned.

  • Fixed Bribe Guard NPC, Contraband Inmate NPC, and Crafting Bench duplicating every time a player loaded in or switched characters.

  • The server console now tells you on startup whether your script is up to date or out of date, with a link to update if it isn’t.

  • Minor Code clean-up