House Robbery Update
Weâve done some bug fixes and adjustments for house robberies, improving load times when going in and out of houses so it doesnât take ages to get in and out of the house, as well as made the âsneakingâ mechanic realistic. Enjoy!
Quality of Life Update:
Weâve been hard at work getting a number of improvements and fixes out based on your feedback and weâd like to give you a list of some of the fixes weâve been working on the past week.
Weâve added a new feature that letâs you follow your friends (or Chad at Aldore) by using third eye, you can start to automatically follow someone.
Check the video out for more info!
Features and Fixes:
- New Follow Function!
- Waypoints synced in vehicle between driver and front passenger only
- /gps now uses the same waypoint system as clicking on the map
- Remove duplicate gas station blips
- Fix hearing heartbeat when low on food/water
- Fix license revoking for the correct amount of time
- Showing ID card now shows to all players around you instead of closest
- Bikes and Motorcycles controllable in the air
- Fixed/ Updated ATM Heist
- Reduced job blips across the map (added mining spot blips)
Quality of Life Update: Auto-Run
Just a small little feature, but I know this has been requested quite a bit: auto-run is now enabled, just press F6 to start and stop!
Weâve added the ability for animals and people playing as animals to swim! Check it out now!
Quality of Life Fixes and Update
Hey everyone, just want to give you guys a small update on things weâve been working on and fixing over the past week, hereâs a list of most of the changes weâve done.
As always make sure you keep up with the #change-log to see keep up to date with everything!
Updates:
- police can now enter others apartments and access their stashes (with a warrant of course!)
- update minimap for 205
- logging out while down results in force respawning (you will lose your items!)
- Animal Swimming added
- Removed all passive nitrous from vehicles
- Feature to follow others players and autorun
- Remove Engine level 3 & 4 from self-service and self-service engine upgrade prices raised by 30%
- Added an animation when logging in, also preventing getting hurt when collisions havenât loaded in
- keybind for reticle added
- Improve safe interactions with front door
Fixes:
- Fixed certain items not being removed when thrown (shoes, bricks, flashbangs, etc)
- Fix Diving Job (corals now interactable again)
- Fixed âMichaelâ appearing on the street on load in
- Increase retries when spawning NPCs to reduce chance of them not appearing (ped disappearance issue)
- Waypoint syncing fixed
Clothing Menu Update: Tattoos
Following reset, tattoos will be correctly displayed for your peds! Unfortunately as how weâve changed tattoos is handled, youâll need to reapply your tattoos.
With this change though, you can now control how light or dark your tattoos are now! This should give you more control especially for really light tattoos that didnât look that good.
Additionally, weâve upgrade the menu appearance a bit, with the hard to see icons in the top left being changed to text to tell you what they do. Weâve also tweaked styling to make things a bit more coherent.
For the time being, tattoos are totally free so you can apply anything you want!
Hip Fire Rework
Hip fire has bee reworked to have a much wider Field-of-View (FOV). Weâre keeping the cool âtactical holdâ youâre all used to do, but pistols, shotguns, and rifles will get a general rework for the hip fire FOV.
Whatâs the reason for this? The goal is three points:
- Make aiming down sights useful for spotting distant targets
- Give people a wider FOV while in first person to have a bigger view of their surroundings
- More realistic feel/styling
Weâve left SMGs out of this, which maintain the standard GTA 5 hip fire/ADS FOV, making them more viable for midrange engagements.
Looking forward to your feedback, hereâs a preview of the pistol FOV change:
NPC Shop Rework: Region Pricing
Weâve decided to roll out region based pricing! What does that mean? To keep it simple, pricing across the city will vary based on region. Within a certain range, youâll occasionally find things that are cheaper in Paleto than the city on average.
Prices will change every day/reset, so you can expect variable pricing (within a small range) for shops!
This also includes some illegally purchased products! Stocks will also vary on reset to make things rare or exclusive as well!
Note: Some prices may increase, and some may decrease, but on average expect to pay what you paid before, but penny pinchers will be rewarded in the long run!
TL;DR:
- All black market locations moved
- All drug locations moved
- All pricing in NPC shops now variable and region-based (set on restart)
Gang Territory Update
Gang territory declare logic has been updated!
Rather than having a flat price at all times, territory pricing is now scaling based on the percentage of control you have on that territory.
Meaning if Gang A has 100% hold on a territory, the cost to declare will be 50, if their reputation is 50%, it will be 25. Territories at 0% will be⌠zero to declare!
These zero-cost territories will still have a colored icon, but the territory on the map will be white and still require adjacent territory capture. Additionally, territory reputation will deplete from 100% to 0% in 24 hours, so maintain your territories!
Quality of Life and Feature Updates
Weâve made a few important updates and feature fixes over the pas week, and wanted to highlight them for you in a post.
Additionally, check out our video for the new NPC caller feature! Locals now have a chance to call in downed or dead players for EMS. Some NPCs will get scared, and some wonât care if youâre dead, so be careful where and who you hang out with!
Features:
- NPCs now call when near downed players
- Certain peds (like gang members wonât care about you, so watch out where you die!)
- Seatbelt warning now triggers after 10 seconds
- LSPD disperse ped command added
Fixes:
- Improve performance of sound resource
- Fix GoPostal bank/cash payments
- Correct GoPostal display pricing
- Territory changed to 28 hour decay (from 100% to 0%)
- All world lights fixed LODs
- Territory captures fixes
Balance and Feature Update
Hey @everyone, itâs been a long time since weâve updated you on what weâve been working on, so Iâve collect all the change in one announcement for you.
Most important, three drug zones have been introduced** Los Santos, Sandy Shores, and Paleto**, now require a minimum number of LSPDto be able to sell drugs in. To see when theyâre active, talk to the informants hidden around the map.
Los Santos: 0 LSPD
Sandy Shores: 5 LSPD
Paleto: 8 LSPD
This should provide a bit more balance to drug selling, and prevent selling in strange/hard to reach locations.
Weâve also updated the following:
Features:
- Farming has been completely revamped! Check out the job! A more in-depth video is coming soon.
- Switched to native audio blips/squawks for radio
- Added two new gun draw animations when using pistol
- Introduced food truck at the job vehicle store outside Mors Mutual
- Snake, Koala, and Kangaroo pets introduced
Fixes:
- Construction job fixed (area missing 1 spot)
- Sit resource improved
- Fishing is now working (new rare fish available with shark bait in fresh water)
- Pool/billiards fixes pushed
- Mile High window lights at night fixed
- Fixed farming vehicle ownership issue
- Introduced item return for arena to restore lost items
- Alcohol effect fixed
Weapon Audio Update
Hey everyone, weâve update gun draws! Going forward, all weapons will make audible racking sounds when drawing your weapon.
Melee weapons and throwables will have a nice, almost silent draw sound, giving you a small advantage when trying to be sneaky!
Weâve also added four new weapon draw animations for civilians, 2 new intros (side draw and front draw) and 2 outros that match!
This should give a little more balance when it comes to drawing weapons, notifying everyone around you youâve pulled a weapon, requiring more strategy. Another benefit will be for pulling weapons while in cars, giving additional indicators to LSPD when a gun is drawn on them.
Legion Park is now complete, after a long period of testing, fixes, and feedback, weâre happy to say itâs all done!
Thanks to FalseHope_ and everyone else for working on this - on restart the map should have proper pathing for pets, ambient animals, and correct collisions. The ground will behave properly (no more gravel prints) and the gas station should be open for business!
NLR Zones Now Lethal,
NLR (New Life Rule) zones are now strictly enforced â entering one can be fatal. If you return to an NLR zone and remain there for more than a few seconds, you will be killed. These zones are clearly indicated on the map with a red circle and a skull icon, and they remain active for 15 minutes after your death. If you respawn within the same zone, it will be removed early. However, NLR rules still apply even if the zone disappears . Also, entering a zone while downed will remove it.
Other Fixes & Changes,
- Upgraded anti-cheat system,
- Interaction for picking up placed objects now placed last instead of first,
- Fixed known arena-related bugs,
- Rewrote handcuffing logic to prevent teleporting issues (pending verification),
- Increased duration of cocaine boost,
- Fixed Fleeca Heist,
- Resolved issue where players sometimes teleported under the map when ejected from vehicles,
- Changed key to cancel trucking job to F11 (to avoid conflict with cruise control)
Arena Map Update,
Two new maps are now available. Graveyard and Canals are now available to play. We recommend larger groups for gravyard (or snipers) as itâs a bigger map.
Additionally, weâve fixed the issue with Scrapyard , which is now playable!
Enjoy!
Business Auction
Want to own a business? Feed the hungry people of Los Santos? Luchettiâs is going up for Auction starting at 5 PM EST, June 20 until midnight.
To place a bid, meet me or one of our other community guides to place a bid! This is open to everyone.
See you there!