Players voice can be heard from across the whole map

I am using esx_voice right now and every one can be heard from across the map this is after i enabled one sync before i enable one sync it worked no problem.
Almost every voice esx plug in i tried does this

tell the players to change the voice range when the enter the server

what voice script are you using?

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We have told all the players to set the voice range but players can still hear other people but this time the voice keeps dropping out.
I’m using guy293voice
I tried a lot of voice scripts like esx_voice,v voice and they all have the same problem .

This was a known issue with onesync, but it has been fixed as far as I know.
Maybe you are using an old server artifacts and resources

See this

Where do i put this line of code?

I am using only 5.0 and I have no issues


change 5.0 to 8.0

I’m not talking about the range, i’m talking about when you need to set it read the description

the link you shared, all they talked about is the range

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So instead of onClientMapStart you need to set it directly when thread starts

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