Peds recreation with strange behaviour on dead peds

Client

Using canary? Yes
Windows version: Any
System specifications: Various

Server

Operating system: Windows
Artifact version: Latest ones [2800+]
IP address: Public and localhost
Resources: 150+
System specifications: Any

Incident

Summary: Dead peds are not being recreated properly, causing these weird peds to be standing.
Expected behavior: Ped being on the ground while dead
Actual behavior: Ped is standing while have 0 health.
Steps to reproduce: Create a ped, kill it, go away, get back, and the ped will ped standing, but with 0 health. (I have provided a repro file, to be more easy to see this happening)
Server/Client? Client
Files for repro (if any): PedDeathRepro.rar (686 Bytes)
Error screenshot (if any):
When ped is recreated (Crosshair showing Death state):


.dmp files/report IDs:

Any additional info: The repro resource provided will create a dead ped in your front, teleport you far away, teleport you back, and finally we gonna see the dead ped standing.

1 Like

That’s an ancient version?

Seems like an entirely unrelated issue unless you’re spawning rows of peds in script?

And do you have a repro for such as that’s again a) quite impossible, b) unrelated to this topic or the image you’re sending and c) sounding like you didn’t dereference these entities as they probably still have a script attached?

This topic is about some issue with resending health data, nothing about ped deletion.