Is there a way to put a watch and a beard to mp_m_freemode model ?
It seems that LambdaMenu shows watches but SetPedComponentVariation(GetPlayerPed(-1), 3, 5, 1, 2) do not work.
Is there a way to put a watch and a beard to mp_m_freemode model ?
It seems that LambdaMenu shows watches but SetPedComponentVariation(GetPlayerPed(-1), 3, 5, 1, 2) do not work.
void SET_PED_PROP_INDEX(Ped ped, int componentId, int drawableId, int TextureId, BOOL attach) // 93376B65A266EB5F 0829F2E2
ComponentId can be set to various things based on what category you're wanting to set
enum PedPropsData
{
PED_PROP_HATS = 0,
PED_PROP_GLASSES = 1,
PED_PROP_EARS = 2,
};
Usage: SET_PED_PROP_INDEX(playerPed, PED_PROP_HATS, GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS(playerPed, PED_PROP_HATS), GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS(playerPed, PED_PROP_HATS, 0), TRUE);
List of component/props ID
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html
```
Yay, thanks for SetPedPropIndex, it works like a charm.
Any information about tatoos & beard for mp_m_freemode ?
4 year old topic