How do I add a drop here? Every function I find needs a “player” and I don’t know how to call on a player in this for loop.
for i, ped in pairs(peds) do
if not DoesEntityExist(ped) then
table.remove(peds, i)
elseif IsPedDeadOrDying(ped, 1) then
aiming, ent = GetEntityPlayerIsFreeAimingAt(PlayerId(), Citizen.ReturnResultAnyway())
if IsEntityAPed(ent) then
if IsEntityDead(ent) then
PlaySound(-1, "LOCAL_PLYR_CASH_COUNTER_INCREASE", "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS", 0, 0, 1)
-------------------------I want to put it here but can't find a way to
end
end
Citizen.InvokeNative(GetHashKey(choosenPed), Citizen.PointerValueIntInitialized(ped))
table.remove(peds, i)
else
end
end
I’m using ESX, so I could add a money drop, weapon drop, something like that right? They all use the player data type and I can’t seem to access it inside this loop.