The only thing that was breaking parachutes was my drag command
As it would call DetachEntity(PlayerPedId(), true, false) all the time, detaching everything from the player, i fixed it back in december though?
The only thing that was breaking parachutes was my drag command
As it would call DetachEntity(PlayerPedId(), true, false) all the time, detaching everything from the player, i fixed it back in december though?