A very advanced and fully configurable Legendary Hunting Missions which provide everything to customize based on your preferences for your server and most important, the players experience.
Configuration File: Click Here
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Create unlimited legendary hunting missions and customize them based on your preferences.
When creating a legendary hunting mission, you will be able to modify Blips, NPCβs and Days Date System to generate the legendary hunting mission location on specific days and not always (or not).
Create multiple Hunting Legendary Hunting Types / Not, for example, you can have 1 specific legendary hunting mission in that location or you can have multiple hunting missions and the system will choose randomly one of them. Those hunting types, allow you to modify the entities, the clues (As many as you like) and their locations, the entities health, scale, spawn coords and their experience when examined.
Leveling & Experience System, with this system, you can allow the players to start a mission on a specific location only with the required level experience and having even more difficult missions. Also, all the experience can be modified and be given when finding clues or when killing a legendary animal & extra aggressive animals in that mission.
Each Legendary Hunting Mission will set to Busy Mode when a mission is already running from a person and others wonβt be able to run / start a legendary hunting mission in the same location.
Each Legendary Hunting Mission has a cooldown timer to modify in the configuration file to cancel a mission after an amount of time automatically.
Near Players System to prevent players open the same mission at the same time, players must have some distance from each other in order for someone to accept it and donβt break the system for no reason.
Alerts when starting, searching clues, finding all clues, success and fail.
Developer Mode (Testing Purposes Only)
The script is 100% customizable to make it with the way you want it and your personal preferences for a better server experience
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Adds level experience, if the source is null, it will add level experience on the current client who called it.
exports.tp_legendhunting:AddLevelExperience(targetSource, experience)
Returns the current legendary hunting level.
exports.tp_legendhunting:GetLevel()
Returns the current legendary hunting level experience.
exports.tp_legendhunting.GetLevelExperience()
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When DevMode is true, you can do the following commands for testing entities and finding the correct outfit preset for a legendary skin of an animal.
/spawnentity [pedName] [outfit (numbers only)] [scale (numbers only)]
/deleteentities - To delete all the spawned entities
| Code is accessible | No (Only 1 Escrow Lua File) |
| Subscription-based | No |
| Lines (approximately) | 1400 |
| Requirements | TP Inputs |
| Support | Yes |
If the script doesnβt work properly or you donβt know how to set it up properly, the team will happily assist you.
PRICE: 30β¬ (WITHOUT VAT / TAX)
Click the following for purchasing it on Tebex
