[PAID][VORP] nss_npc

DESCRIPTION

Simple generator for NPCs, which takes care that not too many NPCs exist at the same time, so that other NPCs and animals can spawn (keyword “entity overflow”) . For example, you have a shop or quest script without NPC support? Then you can place NPCs for it with nss_npc.

FEATURES

  • Creates static NPCs at specific coordinates.
  • Performance-system to prevent “entity overflow”.
  • NPCs spawn on client if player reach a certain distance.
  • Optional: Multiple animations.
  • Optional: Multiple time windows (e.g. NPC only spawn between 8am - 12am and 2pm - 8pm).
  • Optional: Enable weapon.
  • Configurable Scale
  • Configurable model and outfit
  • Configurable spawn radius
  • Optional: Blip support
  • Optional: Blip color changes if NPC is visible between time window
  • NPC definition validator to help you out if you make a mistake in your config.
  • Never miss updates again: Automatic version check included.
  • Know how it works: Everything is documented in detail in the README.md and commented in the demo.config.lua file as well as in the demo npc config files.

DEPENDENCIES

SUPPORT & INFO

  • Read the README.md for setup instructions.
  • This script is encrypted.

:dollar: Pay on → Tebex

Code is accessible No
Lines (approximately) 500
Requirements VORP
Support Yes

:convenience_store:Our OTHER STUFF

:arrow_right: nss_chalkboard
:arrow_right: nss_quest
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:arrow_right: Krueger_MNPC
:arrow_right: Krueger_Carriages
:arrow_right: Krueger_Camera
:arrow_right: nss_electric_chair
:arrow_right: nss_npc
:arrow_right: nss_block_weapons
:arrow_right: nss_emotes
:arrow_right: nss_players_snapshot
:arrow_right: nss_poop
:arrow_right: nss_ped_menu
:arrow_right: nss_damage_control

1 Like

:star:nss_npc v1.1.0 available :star:

UPDATE HIGHLIGHT Prompts!

  • So many prompts as you want grouped in tabs/pages.
  • Different prompt types. - Callback functionalities to do whatever you want if a prompt is fulfilled.
  • New prevent place on ground feature (add prevent_place_on_ground to NPC config) to prevent npcs stucked in the ground (e.g. in custom buildings).
  • Add name as required property to NPC config (for future features).
  • Add dependency check. The resource now informs you on startup if a dependency like nss_libs is outdated.

What must be considered during the update?

  • Update nss_libs to version 0.22.0 or higher
  • Check you configs and add the new required name property to each npc.

:sparkles: nss_npc :sparkles:

nss_npc v1.1.2 available: This update is recommended.

  • Fix blip title.

What must be considered during the update?

  • Update nss_libs to version 0.26.0 or higher :slight_smile: :ok_hand: