After spending way too many hours jumping between outdated tutorials, broken workflows, and old XML methods, I decided to sit down and make a proper, up-to-date guide for anyone using Sollumz 2.8.0 with Blender.
If you’ve tried to get into building MLOs or custom models recently, you probably know the pain — a mix of half-correct YouTube videos, missing steps, and people still teaching Blender 2.8 workflows in 2025.
So I documented everything properly while building my own projects, and it’s now a full guide.
- Free Preview: Preview Guide
What’s inside?
The short version:
Everything you need to go from “I’ve never touched Blender” to “I just built a working MLO with collisions, portals, room data, and proper exports.”
The guide covers:
• Creating YDRs (buildings, props)
• Setting up collisions correctly
• MLO interiors (rooms, portals, limbo, entities)
• Exporting straight to native formats (.ydr/.ytyp/.ybn)
• Blender 4.x/5.x workflows
• Updated 2.8.0 features (PyMateria, native support, shattermaps)
• Optimisation tips so your MLO doesn’t run at 3 FPS
No filler, no theory, just what you actually need to build clean, working assets.
Why I updated it
2.8.0 changed a lot — especially with native binary export.
Most tutorials haven’t caught up yet.
So this guide is written around the new system, not the old XML-only pipeline.
If you’re starting fresh or switching over, this will save you a stupid amount of time.
Price
£12.49 on Gumroad
The listing has screenshots, previews, and the full breakdown.
Quick updates
• Requirements page added
• Doors / water / animated props section added
• Links updated for new builds of Sollumz + tools
• Everything rewritten around Blender 4/5, not the old UI
Support
If you get stuck on anything after buying, message AJTheDev on Discord.
I’m happy to help you fix things or walk you through a tricky part.
If you’ve been wanting a clean, modern guide for FiveM asset building — this is it.
Let the Gumroad page handle the long pitch; this post is just to let people know it exists.