[STANDALONE/QB/QBX/ESX/ND] K9 (Police Dog)

How to sort the dog when a player hits it then it starts floating then it bugs the dog out. Have to despawn then respawn it for the dog to work again?

Can you provide video how it looks? Are you using some anticheat?

Hey! Long time no see, welcome to another update :slight_smile:

Update 1.8

  • Script is now depending on ox_lib, it has better functions like menu, callbacks and other things
  • Completely rewrited server files
    • Created new server file that is completely open for developers, so you should be able to make this script work on any server, same with the client file
  • Standalone version was merged into main version (README file has more information about it)
  • Added new menu style from ox_lib (you can choose which style you wanna use
    • I was doing re-organisation with this menu so it looks more different than MenuV organisation
    • MenuV will receive also some re-organisation update in the future
  • Added option for disabling insta headshot
  • Health, Armor and Reviving
    • If your dog dies you can simply revive him through menu option
    • You can set max hp and max armor on the dog
    • New registered dogs are gonna spawn with max hp but without armor
    • You can heal your dog with bandage or put armor on him
    • Both values are saving into database so if your dog gets killed and you try to respawn him then you still need to revive him because he’ll be dead
    • You can disable the saving of hp and armor so you can respawn the dog through menu
  • If your dog is hungry or thirsty it will start damaging him (it can be disabled)
  • All commands were moved into configuration file so you are able to rename commands
  • You are no longer able to attack your own dog
  • If some player punches your dog it will automatically force him to attack that person (you can simply call him back by “follow” option)
  • Added option to switch style of the dog, it will randomly choose from available components (everything depends on the dog you using, if you using the recommended one then it has like 5 variations of dog)
  • Fixed several bugs and improved networking between players
  • Improved some functions
  • Fixed tablet intro movie, sometimes it got stuck on screen

Hey :raised_hand_with_fingers_splayed:

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how do i change the ped to the one u have linked?

It has tutorial in there.
https://forum.cfx.re/t/how-to-german-shepherd-malinois-k9-dog-1-0-1/

Im having problems with the standalone version

Add me to discord or describe your problem here.

whats your discord?

Update 1.8.1

  • Added ACE perms (alternative for people that are not using any frameworks, so it checks for ACE perm instead of job)

Update 1.8.2

  • Re-organised menu for MenuV
  • Added styling option into MenuV
  • Small fixes and edits

Update 1.9

  • Added settings for selecting notify system (ox, qb, esx, native)
  • Camera
    • You can mount/remove camera
    • You can enable item check for mounting camera
    • Fixed camera commands
  • Search
    • Added option “onSuccess”, means you can set what the dog is gonna do if he finds something ilegal
      • You can choose from 3 actions: bark, sit, laydown or false to do nothing (it will just notify you)
      • Let me know if you want also option for failing
  • Added option to disable all commands
  • Improved “carry”
  • Tracking
    • Added option to track player by server id (i’m planning to extend this function)
      • It has same rules like multitracking: player needs to be in smell radius, it’s connected to lvl system (unless you are not using it), cooldown is shared with multitracking option
  • You can now cancel dogs attack by using the “Go” option
  • Added client exports for developers, check out README file
  • Fixed mistakes in qtarget
  • Several tiny improvements and details were implemented

Hey :raised_hand_with_fingers_splayed:

Another 25% off discount coupon for 3 lucky ones :slight_smile:
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Enjoy! :heart:

Hey! Long time no see, welcome to another update :slight_smile:

Update 2.0

  • Added new appearance menu (BETA)
    • It will show all available components, drawables and amount of textures that you can set
    • At the moment it shows also some components that are NOT doing anything (depends on the dogs model)
  • Appearance of dog is now saving into database
  • Tracking speed is now depending on level, if you are not using lvl system then you can edit the speed in CFG.TRACKING category
  • Added /k9bark command
  • Fixed “hasItem” callback for ESX
  • Added support for ox_target
  • Many improvements were added to minimize breaking of certain things
  • Security improvements in server side

Best K9 script for Standalone server :smiley:. I would like to ask if we can edit the text drawing function for tracking, as the font we have now does not support some language.

Thanks, i really appreciate it :slight_smile:
I’ll make some alternatives for that.

Just curious, does this allow you to search NPC’s and get a random “hit” or is it only searching players and their vehicles?

At the moment just players, but i’m planning to make it also for NPCs @santaslayer504

Hey :raised_hand_with_fingers_splayed:

Another 15% off discount coupon for 3 lucky ones :slight_smile:
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Enjoy! :heart:

Is it possible to bind the menu to another bind?