[PAID] Silly Springs – Mystic Sacred Springs for RedM πŸ’§

[PAID] Silly Springs – Mystic Sacred Springs for RedM :droplet:


:pushpin: Description

Silly Springs is an immersive mystic springs system for RedM. Players who enter sacred spring zones are greeted by rotating colorful post-FX effects, can wash away all dirt and blood with a hold-prompt animation, and summon spirit animal companions. Access is restricted to configurable jobs and grades. Works with VORP and RSGCore.


:sparkles: Features

  • :droplet: Zone-based sacred springs β€” multiple configurable zones, each with its own radius
  • :rainbow: Rotating visual FX β€” 11 colorful post-FX effects cycling automatically at configurable intervals
  • :soap: Wash mechanic β€” removes all dirt, blood, and damage decals with a hold-prompt and animation
  • :water_buffalo: Animal companions β€” summon & despawn spirit animals (Buffalo, Legendary Boar) via hold prompts
  • :repeat_button: Toggle animals β€” hold the prompt again to despawn an already summoned companion
  • :video_game: Hold-prompt system β€” all interactions via native RDR2 hold prompts with configurable controls
  • :locked: Job restriction β€” whitelist access by job name and minimum grade
  • :gear: Fully configurable β€” zones, FX, prompt labels, controls, hold duration, animations, animals
  • :globe_with_meridians: Multi-Framework β€” supports VORP and RSGCore (auto-detected)
  • :high_voltage: Optimized β€” long sleep when far away, efficient radius-based zone detection, Wait(0) only while inside the zone

:video_game: How It Works

  1. Player walks into a configured spring zone
  2. Server checks job restriction β€” if denied, a notification is shown
  3. Colorful post-FX effects start rotating automatically
  4. Hold-prompts appear in the prompt group labelled β€œSacred Springs”
  5. Player holds R β†’ washing animation plays β†’ all dirt, blood, and decals are cleared
  6. Player holds E β†’ summons a companion Buffalo (hold again to despawn)
  7. Player holds T β†’ summons a Legendary Boar (hold again to despawn)
  8. On zone exit: effects stop, all companion animals are removed

:wrench: Installation

  1. Place Silly_Springs in your resources folder
  2. Add to your server.cfg:
ensure Silly_Springs
  1. Configure zones, jobs, prompts, and animals in config.lua
  2. No database setup required

:gear: Configuration

Everything in config.lua:

Framework

  • Config.Framework β€” 'auto' | 'vorp' | 'rsgcore'

Job Restriction

  • Config.JobRestriction.enabled β€” enable/disable job restriction (true/false)
  • Config.JobRestriction.allowedJobs β€” list of { name, minGrade } entries

Zones

  • Config.Zones β€” list of { coords = vector3(...), radius = number } entries

Visual FX

  • Config.FX.rotationInterval β€” ms between effect switches
  • Config.FX.effects β€” list of post-FX effect names to cycle through

Prompts

  • Config.Prompts.groupLabel β€” label shown above the prompt group
  • Config.Prompts.holdDuration β€” ms the player must hold before action triggers
  • Config.Prompts.wash.control β€” control hash for the wash prompt
  • Config.Prompts.wash.text β€” prompt label text
  • Config.Prompts.animals β€” list of { control, text, model, offset } for each summon

Wash Animation

  • Config.Wash.dict β€” animation dictionary
  • Config.Wash.anim β€” animation name
  • Config.Wash.duration β€” animation duration in ms

Animal Settings

  • Config.AnimalSettings.followDistance β€” follow offset distance
  • Config.AnimalSettings.followSpeed β€” follow movement speed
  • Config.AnimalSettings.invincible β€” make companions invincible (true/false)
  • Config.AnimalSettings.cooldown β€” ms cooldown between summon/despawn toggles

:camera: Screenshots / Preview

Silly Springs Preview


:package: Dependencies

Dependency Required
VORP or RSGCore :white_check_mark: (auto-detected)

:link: Download

:shopping_cart: Silly Scripts Tebex Store


Code is accessible Yes (config.lua), rest escrowed
Subscription-based No
Lines (approximately) ~470
Requirements VORP or RSGCore
Support Yes
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