[PAID] Silly Hunt – Hunting Cage & Trap System for RedM πŸͺ€

[PAID] Silly Hunt – Hunting Cage & Trap System for RedM :mouse_trap:


:pushpin: Description

Silly Hunt is a lightweight hunting cage system for RedM. Build a cage, place bait inside, activate it with a bear trap, and after a random delay animals will spawn inside the cage based on the bait you used. Removing the cage can also trigger dangerous nearby animal spawns for extra risk/reward.

A complete hunting loop built for VORP or RSGCore (auto-detected).


:sparkles: Features

  • :toolbox: Build & remove cages via usable inventory items
  • :cut_of_meat: Bait system β€” bait is visually placed as a prop inside the cage
  • :mouse_trap: Bear trap activation β€” spawns an animated bear trap that snaps shut on animals
  • :paw_prints: Per-bait animal pools β€” define which animals spawn for each bait type
  • :game_die: Random spawn count β€” fixed count or random min/max per animal option
  • :stopwatch: Random spawn delay β€” animals appear after a configurable delay (min/max seconds)
  • :prohibited: Blocked city zones β€” radius-based zone restrictions (Valentine, Blackwater, Saint Denis, etc.)
  • :crossed_swords: Remove spawn risk β€” chance-based hostile animals spawn nearby when removing a cage
  • :brick: Build/dismantle animation β€” players play a hammer animation while building/removing
  • :globe_with_meridians: OneSync compatible β€” server-authoritative state with client-side visuals
  • :broom: Full cleanup β€” on player disconnect, all cages + animals are removed
  • :high_voltage: Optimized β€” no persistent client loops; event-driven architecture

:video_game: How It Works

  1. Build the cage using the build item β†’ hammer animation plays, cage spawns in front of you
  2. Place bait using a bait item β†’ bait prop appears inside the cage
  3. Activate using the trap item β†’ bear trap spawns, animal spawn timer starts
  4. Wait β€” after a random delay, animals spawn inside the cage (trapped by the bear trap!)
  5. Remove the cage using the remove tool β†’ :warning: chance of hostile animals attacking you

:camera: Screenshots / Preview

Silly Hunt Video

:clapper_board: Watch the full preview on YouTube


:wrench: Installation

  1. Place Silly_Hunt in your resources folder
  2. Add to your server.cfg:
ensure Silly_Hunt
  1. Ensure the configured items exist in your inventory database
  2. Configure animal pools, items, and zones in config.lua

:gear: Configuration

Everything in config.lua:

Items

  • Config.Items.buildCage β€” item to build a cage (e.g. "nativecage")
  • Config.Items.removeCage β€” item to remove a cage (e.g. "ironhammer")
  • Config.Items.activateCage β€” item to activate / arm the trap (e.g. "beartrap")

Cage Settings

  • Config.CageProp β€” cage prop model
  • Config.MaxActiveCages β€” max cages per player (default: 1)
  • Config.RemoveItem β€” consume items on use (true/false)
  • Config.ReturnTrapOnCageRemove β€” return trap item on removal

Bait & Animals

  • Config.CageItems β€” which items are baits + their visual prop
  • Config.CageAnimals β€” per-bait animal pools with count/min/max
  • Config.AnimalSpawnTime β€” min/max delay in seconds

Blocked Zones

  • Config.BlockedCageZones β€” city areas where cages can’t be placed

Remove Spawn Risk

  • Config.RemoveAnimalSpawns β€” hostile animals that can spawn on cage removal
  • Config.RemoveAnimalSpawnRadius β€” spawn radius (min/max)

:package: Dependencies

Dependency Required
VORP or RSGCore :white_check_mark: (auto-detected)
oxmysql :white_check_mark: (for auto item setup)

:link: Download

:shopping_cart: Silly Scripts Tebex Store


Code is accessible Yes (config.lua), rest escrowed
Subscription-based No
Lines (approximately) ~1,335
Requirements VORP or RSGCore, oxmysql
Support Yes
1 Like

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1 Like

Bugfixes

  • Alle 4 Items (KΓ€fig, KΓΆder, Aktivieren etc.) korrigiert
  • KΓ€fig-Bau Animation (TaskPlayAnim) gefixt
  • Doppelter cage:placeItem Event-Handler entfernt

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