[PAID] Silly Bandits – Dynamic Bandit Ambush System for RedM 🀠

[PAID] Silly Bandits – Dynamic Bandit Ambush System for RedM :cowboy_hat_face:


:pushpin: Description

Silly Bandits brings the Wild West to life with dynamic bandit ambush encounters. When players ride through specific locations, there’s a configurable chance that mounted bandits will spawn and attack. Depending on the outcome β€” the player dies, escapes, or defeats the bandits β€” different sequences play out with full animations.

Lightweight, immersive, and built for VORP Core or RSGCore (auto-detected).


:sparkles: Features

  • :round_pushpin: Spot-based triggers β€” ambushes activate when entering a configurable radius
  • :game_die: Chance system β€” adjustable trigger probability per encounter (0–100%)
  • :stopwatch: Per-spot cooldown β€” prevents repeated triggers (configurable in ms)
  • :person_standing: NPC bandits β€” configurable ped models per spot with individual spawn positions
  • :horse: Horses & mounting β€” bandits spawn with random horses, mount/dismount dynamically
  • :water_pistol: Full combat AI β€” bandits actively pursue and attack the player
  • :skull_and_crossbones: Player death sequence β€” bandits approach the body, play loot/inspect animation, then ride away
  • :person_running: Escape detection β€” if the player gets too far away, bandits clean up
  • :white_check_mark: Victory handling β€” all bandits dead = success message + cleanup
  • :money_bag: Robbery system β€” bandits steal 10% of the player’s money on death (VORP currency)
  • :broom: Full entity cleanup β€” all NPCs and horses are properly removed after each encounter
  • :high_voltage: Optimized β€” main loop runs at Wait(1000), zero idle overhead

:clapper_board: Outcome Scenarios

Outcome What happens
Player dies Bandits loot the body (animation), steal money, then ride away
Player escapes Bandits & horses are cleaned up
Bandits defeated Victory message, entities cleaned up

:camera: Screenshots / Preview

Silly Bandits Preview

:clapper_board: Watch Video Preview


:wrench: Installation

  1. Place Silly_Bandits in your resources folder
  2. Add to your server.cfg:
ensure Silly_Bandits
  1. Configure spots, chances, and messages in config.lua

:gear: Configuration

Everything in config.lua:

  • Config.SpotCooldown β€” cooldown per spot in ms (default: 30 min)
  • Config.BanditsChance β€” trigger chance 0–100%
  • Config.runAwayDis β€” escape distance
  • Config.Bandits β€” list of spots with startPos and bandit definitions (model + position)
  • Config.Messages β€” customizable notification texts for ambush, robbed, escaped, cleared
  • 12+ pre-configured ambush spots across Mexico, Saint Denis, Colter, and more

:package: Dependencies

Dependency Required
VORP or RSGCore :white_check_mark: (auto-detected)

:link: Download

:shopping_cart: Silly Scripts Tebex Store


Code is accessible Yes (config.lua), rest escrowed
Subscription-based No
Lines (approximately) ~623
Requirements VORP or RSGCore
Support Yes
1 Like

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Bugfixes

  • config.lua wurde serverseitig nicht geladen
  • onResourceStop verursachte Fehler bei Resource-Restart

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