This Hunting script is different from the others, this one uses native animal spawn. The goal is to give your players the opportunity to hunt in the areas they want and that they will have spotted in the game, which adds realism to their gameplay. This script is not an activity like the others, there is no need for a trigger to activate it, you just have to hunt an animal and approach it in order to skin it. With this script you will be able to choose the loot of each animal independently as well as their quantities, I leave you with your imagination to choose the best loot for your players. To skin your preys, it is enough to have, if you wish it in the configuration file, a sharp weapon among those authorized.
As I indicated in the description, this is not a normal script in development. At first, the animals used are not manually spawned, I use the natively spawn animals, which allows players to have the opportunity to hunt in the areas they want and that they will have spotted in the game. it adds realism to their gameplay, it gives them complete freedom. Then there is the configuration, with the fact that we can customize the loot of each animal independently ect
To what we have the generation of animals, deactivated?, if it is paid, it should be a different organized script.
There is my idea, do something organized, that when the player begins the hunting of a weapon while he is getting married, when he leaves the radio from home, the weapon automatically disappears to the player, in the same way if it is disconnected.