Does the inventory go without the weight system es_extended 1.1.0?
I would like to buy the inventory system and include it in my “F2” interaction menu which runs through the RageUI. What trigger would I need to use to open this then?
Its most likely in the client.lua
vrp?..
@terletzky Currently being worked on.
@Torsten_Berg if using the 1.1, the weight system goes and it uses the limit system.
@Dyxnie9 you can use the premade events in the script to open the inventory in another resource.
@LS1 not currently, however the inventory is very easily portable.
i like the concept, but the give opion is a must.
Does it also support:
- Weapons with Ammo
- Money
- Stashes to easy create for example for gangs etc.
- Create shops for jobs like armory for police or pharmacy for the ambulance
Looks good man, keep going!
cool thing man
Wonder how the save is done ?
I myself encode a table with all items in json ( for vehicles inventory ) so i don’t have 1 sql line for 1 item.
That’s how it’s done
Hi!
This is really cool design. Is this some basic rewrite? Are you using any javascript framework?
Thank you for answers.
Thank you, no it’s no basic rewrite, fully custom. I was thinking about making it with React however I decided not to.
Oh why? React is powerful I only use react if i make ui
Perfect then !
please add shops
yeah i waiting this too
Would be nice to showcase item usage & giving it to other player as well.
does this have the ability to move inventory around or is it static based on pickup?