[Paid Release] Chezza's Inventory [ESX]

@mrptest If there is any issue with the inventory, open ticket in the Dc, and we will help!

1 Like

es_extended/config.lua and edit MaxWeight

1 Like

Someone knowns how to remove the animation when i change the weapon?

whare

I can’t change the default open key, can someone help me?

Where can you change the align from the Notify?

I cant find it… >.<

Basic it’s on top-right but I want it on top left.

1 Like

You can’t. Need to ingame settings to change.

that design looks fire

Fixed the issue to make house inventory with mf housing

There is a guide for that since months.

Hello,
I bought this script, but the support has not responded for several days, at least on my problem.

I used the trunk function by vehicle model (offered on the chezza.dev site)

I add the name of a trailer:
{name = 'TVTRAILER, weight = 700,},

But the script does not take into account the trailer models. The system works only for cars.

How could I solve this problem?

looks great! Where did you get the icons from?

if you have it like this in your config then you have a typo, delete ‘,’ after 700

I tried, it also doesn’t work.
Moreover in the guide after the purchase, they say to do so …
image

Please remove coma (,) after weight
It ll work perfectly

Like I said in the previous post, I already did, but it still doesn’t work.

is there a properties storage?

Remove weapon pull out animation client/functions.lua Find this:

elseif item.type == 'item_weapon' then
                if not weaponLock then
                    weaponLock = true
                    if not weaponEquiped or weaponEquiped.name ~= item.name then
                        weaponEquiped = item
                        ESX.Streaming.RequestAnimDict('[email protected]@1h', function()
                            TaskPlayAnim(ped, "[email protected]@1h", "intro", 8.0, 2.0, -1, 48, 2, 0, 0, 0)
                            Wait(1500)
                            ClearPedTasks(ped)
                            SetCurrentPedWeapon(ped, item.name, true)
                            weaponLock = false
                        end) 
                    else 
                        weaponEquiped = nil
                        ESX.Streaming.RequestAnimDict('[email protected]@1h', function()
                            TaskPlayAnim(ped, "[email protected]@1h", "outro", 8.0, 2.0, -1, 48, 2, 0, 0, 0)
                            Wait(1500)
                            ClearPedTasks(ped)
                            SetCurrentPedWeapon(ped, 'WEAPON_UNARMED', true)
                            weaponLock = false
                        end) 
                    end 
                end
            end

Replace with this:

elseif item.type == 'item_weapon' then
                if not weaponLock then
                    weaponLock = true
                    if not weaponEquiped or weaponEquiped.name ~= item.name then
                        weaponEquiped = item
                        --ESX.Streaming.RequestAnimDict('[email protected]@1h', function()
                            --TaskPlayAnim(ped, "[email protected]@1h", "intro", 8.0, 2.0, -1, 48, 2, 0, 0, 0)
                            --Wait(1500)
                            --ClearPedTasks(ped)
                            SetCurrentPedWeapon(ped, item.name, true)
                            weaponLock = false
                         
                    else 
                        weaponEquiped = nil
                        --ESX.Streaming.RequestAnimDict('[email protected]@1h', function()
                            --TaskPlayAnim(ped, "[email protected]@1h", "outro", 8.0, 2.0, -1, 48, 2, 0, 0, 0)
                           -- Wait(1500)
                            --ClearPedTasks(ped)
                            SetCurrentPedWeapon(ped, 'WEAPON_UNARMED', true)
                            weaponLock = false
                        
                    end 
                end
            end

How i Can Trigger the Trunk Inventory with my Radialmenu ?=?