Where can you change the align from the Notify?
I cant find it… >.<
Basic it’s on top-right but I want it on top left.
Where can you change the align from the Notify?
I cant find it… >.<
Basic it’s on top-right but I want it on top left.
You can’t. Need to ingame settings to change.
that design looks fire
Fixed the issue to make house inventory with mf housing
There is a guide for that since months.
Hello,
I bought this script, but the support has not responded for several days, at least on my problem.
I used the trunk function by vehicle model (offered on the chezza.dev site)
I add the name of a trailer:
{name = 'TVTRAILER, weight = 700,},
But the script does not take into account the trailer models. The system works only for cars.
How could I solve this problem?
looks great! Where did you get the icons from?
if you have it like this in your config then you have a typo, delete ‘,’ after 700
I tried, it also doesn’t work.
Moreover in the guide after the purchase, they say to do so …
Please remove coma (,) after weight
It ll work perfectly
Like I said in the previous post, I already did, but it still doesn’t work.
is there a properties storage?
Remove weapon pull out animation client/functions.lua Find this:
elseif item.type == 'item_weapon' then
if not weaponLock then
weaponLock = true
if not weaponEquiped or weaponEquiped.name ~= item.name then
weaponEquiped = item
ESX.Streaming.RequestAnimDict('reaction@intimidation@1h', function()
TaskPlayAnim(ped, "reaction@intimidation@1h", "intro", 8.0, 2.0, -1, 48, 2, 0, 0, 0)
Wait(1500)
ClearPedTasks(ped)
SetCurrentPedWeapon(ped, item.name, true)
weaponLock = false
end)
else
weaponEquiped = nil
ESX.Streaming.RequestAnimDict('reaction@intimidation@1h', function()
TaskPlayAnim(ped, "reaction@intimidation@1h", "outro", 8.0, 2.0, -1, 48, 2, 0, 0, 0)
Wait(1500)
ClearPedTasks(ped)
SetCurrentPedWeapon(ped, 'WEAPON_UNARMED', true)
weaponLock = false
end)
end
end
end
Replace with this:
elseif item.type == 'item_weapon' then
if not weaponLock then
weaponLock = true
if not weaponEquiped or weaponEquiped.name ~= item.name then
weaponEquiped = item
--ESX.Streaming.RequestAnimDict('reaction@intimidation@1h', function()
--TaskPlayAnim(ped, "reaction@intimidation@1h", "intro", 8.0, 2.0, -1, 48, 2, 0, 0, 0)
--Wait(1500)
--ClearPedTasks(ped)
SetCurrentPedWeapon(ped, item.name, true)
weaponLock = false
else
weaponEquiped = nil
--ESX.Streaming.RequestAnimDict('reaction@intimidation@1h', function()
--TaskPlayAnim(ped, "reaction@intimidation@1h", "outro", 8.0, 2.0, -1, 48, 2, 0, 0, 0)
-- Wait(1500)
--ClearPedTasks(ped)
SetCurrentPedWeapon(ped, 'WEAPON_UNARMED', true)
weaponLock = false
end
end
end
How i Can Trigger the Trunk Inventory with my Radialmenu ?=?
Any fix for ammo not saving
give off weight in config
how can i make inventory work with esx_property ?
I managed to solve the weight problem in version 1.0
Hi, I use this inventory on our server and I really like it, but we have a problem with the fact that if I put something in the trunk, after restarting the server, those things are deleted from the trunk, is it because something is not written?
any luck with this ?