[PAID] [QBCORE] Turf War

Turf War

About:

This script lets you set a scheduled time for the gangs to capture the turf. As the turf war starts, a server notification will be announced and a red zone will appear on the map. If the scheduled time ends, the gang that captured the turf can open a shop from the turf location, where you can put either discounted items or custom items as you like.

Script Features:

  • Framework supported [QBCore]
  • Optimized script idle at 0.00ms
  • Add Schedule for Turf War anytime you want
  • Add many Turf Locations as you want
  • Enable/Disable Server Announcements
  • Enable/Disable Progressbar
  • Enable/Disable Blip Icon and Blip Radius
  • Very customizable and easy to configure
  • Fixed all possible player bugs, glitches and abuse
  • Discord Logs
  • 24/7 Support at Discord

There are many more features

Notice: This script is using Asset Escrow System

Script Preview: Click Here
Tebex Link: Click Here

Code is accessible Yes/No
Subscription-based No
Lines (approximately) 900+
Requirements QBCore
Support Yes

questions:

does it end after first capture? would prefer if they keep fighting for it for a hour meaning last person to capture wins it when time is over?

Once the location is won, only that gang can access that shop?

It doesn’t end on first capture, the turf war will end until the scheduled end time is triggered. The last gang that captured the turf is the winner, and also only the winner gang can access the shop.

1 Like

is there a ESX verison for this script ?

i see it annoucing in the chat , is it possibly to change the notification setup

Yes its very customizable just go in to sv_editable.lua there you will see Server Announcement

getting multiple peds spawning.

config.lua (14.1 KB)

its because you use the same coords for every turf locations
This line below is the one you used for every turf locations

coords = vector4(970.6612, -2405.4873, 31.4937, 265.7026)