[PAID][QB][ESX] Don Patrols

Are players finding those “secret” locations too quickly, stealing the goods before you can get there or you just feel like turning Cayo into Mad Max: Cancun Edition? Add immersive patrols, that will react to suspicious activity in the area around them, and take down those fraggers for good!

Preview
Tebex Page

Features

  • Optimised code, resmon of 0.0ms at rest, 0.0~0.02ms while in use
  • Configure Different Areas of Patrol
  • 5 Locations Pre-Configured // Add as many as you want!
  • Choose Between 3 Patrol/Guard Types, Walking, Driving and Static.
  • Patrols only start if a Player is within 250 units of the Patrol Area.
  • Patrols Despawn if no Players are within 500 units of the Patrol Area.
  • If a Patrol is Killed or Despawned, it will respawn after a Configurable Cooldown.
  • If a Certain Percentage of the Patrols are Killed (default 75%), the Active Patrol will Flee from the Player.
  • EMS Workers by Default won’t be Attacked!
  • Patrols are Server Synced.
    
    Config & ReadMe
Code is accessible No
Subscription-based No
Lines (approximately) 2400
Requirements QBCore
Support Yes
2 Likes

10/10 script would recommend, great dude great support!

1 Like

Thanks man!

ESX possible?

Not yet, it would work from install except the patrols avoiding ems workers. Definitely can make it configurable to suit :slight_smile:

1 Like

is it open to configure to esx?

1 Like

I would have to do a bit of rework first as I use QBCore’s Callback function extensively, the script is escrowed except the Config, which is always open (at least) in my scripts.

1 Like

well ill await for an update! cheers, thanks for replies!

1 Like

I would recommend buying this script worth every cent

2 Likes

2 New Updates Since Release;

  • v1.1.4 - Added Multi-Framework Support. Supports ESX and QBCore, work on standalone is being done.
  • v1.1.3 - Added New Config Options pedSettings.suffersCrits, pedSettings.diesWhenInjured and pedSettings.pathing.canRagdoll. Small Code Cleanup.

It’s landed :wink: