[PAID][QB/ESX] Agency Mission & Heist's, Illegal Business

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LEVIS | Agency Mission & Heist’s, Illegal Business (tebex.io)
I recommend paypal for faster and cheaper purchases

  • Do missions with your friends.
  • No ip-locked and open source.
  • Guards attack by throwing drive by.
  • There are 4 companies, players can buy and sell companies at the agency entrance and invite their friends. blip of the acquired company becomes active in blue.
  • Object assets, vehicle pads and animations are fully optimized and synchronized. The system automatically resets itself when the task fails or the source is stopped. (created pads, objects and tools are deleted automatically)
  • Server and client side are fully optimized. When the resource is started, the data from SQL is transferred to the server-side table. SQL is not used in the game.
Information

There are 4 agencies for sale in total. Players can sell and buy agencies, perform security contract missions with friends. Earns money based on security contract

  • I. Vehicle Recovery; When you choose the security contract, it gives you a location and you have to deliver the vehicle to the Agency garage safely.
  • II. Gang Termination; When you choose the security contract, it gives you a location, there are 4 gang leaders in the location, you have to kill them.
  • III. Recover Valuables; When you choose the security contract, it gives you a location, in this location you have to steal the clock in the safe and deliver it to the Agency safely.
Requirements

Bob74_ipl (github.com)

Config
LVS = {}
LVS.Agency = {
    Companies = {   
        [1] = {
            price = 50000, 
            buy = 0, 
            door = false,
            enter = vector4(-1016.55, -413.11, 39.62, 20.97), 
            exit = vector4(-1033.14, -434.82, 63.86, 303.67), 
            garage = vector4(-1032.06, -409.97, 33.27, 2.24), 
            chair = vector4(-1027.75, -435.68, 67.66, 100.0),
        },
        [2] = { 
            price = 60000, 
            buy = 0, 
            door = false,
            enter = vector4(389.16, -75.13, 68.18, 161.95), 
            exit = vector4(370.62, -56.39, 103.36, 245.61), 
            garage = vector4(361.32, -75.33, 67.2, 16.53), 
            chair = vector4(373.77, -61.07, 107.16, 50.0),
        },
        [3] = { 
            price = 55000, 
            buy = 0, 
            door = false,
            enter = vector4(-1039.24, -758.21, 19.84, 289.71), 
            exit = vector4(-1003.05, -774.46, 61.89, 4.68), 
            garage = vector4(-986.88, -766.91, 15.82, 35.53), 
            chair = vector4(-999.88, -769.92, 65.69, 160.89),
        },
        [4] = { 
            price = 55000, 
            buy = 0, 
            door = false,
            enter = vector4(-589.53, -707.86, 36.28, 178.25), 
            exit = vector4(-574.82, -715.82, 113.01, 86.98), 
            garage = vector4(-617.42, -738.32, 27.81, 290.01), 
            chair = vector4(-579.14, -712.45, 116.81, 250.0),
        },
    },
    Heists = { 
        Delay = 1800,
        Security_1 = {
            [1] = {
                VehicleModel = 'ignus',
                VehicleId = 2850852987,
                VehicleCoords = vector4(1003.75, -3022.67, -40.28, 0.07),
                Distance_1 = vector3(113.42, -1589.2, 28.59),
                Distance_1_2 = vector4(1004.67, -2997.57, -40.65, 99.48),
                Distance_2 = vector3(970.81, -2987.14, -40.65),
                Distance_3 = vector3(973.89, -2986.88, -38.8),
                Distance_3_Animation = vector4(973.91, -2987.61, -39.65, 4.34),
                Distance_4 = vector3(1003.66, -3021.7, -40.28),
                Distance_5 = vector4(119.74, -1575.74, 28.97, 52.13),
                Distance_5_2 = vector4(115.05, -1574.03, 29.6, 338.2),
                Text_1 = 'Go to ~y~Davis.',
                Text_1_2 = 'Enter the ~y~garage.',
                Text_2 = 'Recover the ~b~Ignus.',
                Text_2_2 = 'Locate the stolen car.',
                Text_3 = 'Unlock the warehouse doors.',
                Text_4 = 'Recover the ~b~Ignus.',
                Text_4_2 = 'Exit the ~y~warehouse.',
                Text_5 = 'Deliver the Ignus to the ~y~Agency.',
                Guardians = {
                    {coords = vector4(985.52, -2991.65, -39.65, 186.13), model = 'g_m_y_ballaeast_01'},
                    {coords = vector4(982.39, -2998.32, -39.65, 314.12), model = 'g_m_y_ballaeast_01'},
                    {coords = vector4(980.8, -3005.21, -39.65, 135.72), model = 'g_m_y_ballaeast_01'},
                    {coords = vector4(989.33, -2999.14, -39.65, 245.42), model = 'g_m_importexport_01'},
                    {coords = vector4(982.79, -3013.98, -39.65, 102.02), model = 'ig_ballasog'},
                    {coords = vector4(992.07, -3004.61, -39.65, 242.67), model = 'g_m_y_ballasout_01'},
                    {coords = vector4(994.01, -3019.97, -39.65, 330.18), model = 'g_m_y_ballasout_01'},
                    {coords = vector4(993.8, -3005.31, -39.65, 66.12), model = 'g_m_importexport_01'},
                    {coords = vector4(980.78, -3007.25, -39.65, 4.45), model = 'g_m_y_ballaorig_01'},
                    {coords = vector4(1003.87, -3013.42, -39.65, 76.77), model = 'g_m_y_salvaboss_01'},
                },
                Vehicles = {
                    {coords = vector4(111.18, -1600.32, 29.55, 20.08), model = 'baller', colour = 0, colour2 = 0},  
                    {coords = vector4(976.43, -3004.86, -39.65, 208.52), model = 'baller', colour = 0, colour2 = 0},  
                    {coords = vector4(113.74, -1597.38, 29.15, 348.63), model = 'dukes', colour = 148, colour2 = 0},  
                    {coords = vector4(994.22, -3003.9, -40.46, 247.55), model = 'impaler', colour = 0, colour2 = 148},  
                    {coords = vector4(991.19, -2999.96, -40.22, 287.02), model = 'impaler', colour = 148, colour2 = 145},  
                    {coords = vector4(972.7, -3009.08, -40.23, 161.69), model = 'impaler', colour = 148, colour2 = 148},   
                },
                DriveBy = {
                    {coords = vector4(30.05, -1561.2, 28.55, 322.63), carmodel = 'dukes', pedmodel = 'g_m_y_ballaorig_01', colour = 148, colour2 = 148},  
                    {coords = vector4(217.17, -1611.79, 28.58, 46.28), carmodel = 'impaler', pedmodel = 'g_m_y_salvaboss_01', colour = 148, colour2 = 148},   
                },
            },
        },
        Security_2 = {
            [1] = {
                Distance_1 = vector3(1069.23, -2202.27, 30.79),
                BossGuardians = {
                    {coords = vector4(1125.28, -2071.38, 31.02, 199.89), model = 'g_f_y_vagos_01'},
                    {coords = vector4(1144.72, -2125.11, 30.98, 173.93), model = 'mp_m_exarmy_01'},
                    {coords = vector4(1133.09, -2120.05, 31.01, 278.91), model = 'a_m_m_mexlabor_01'},
                    {coords = vector4(1139.88, -2210.76, 30.73, 20.66), model = 'a_m_m_hillbilly_02'},
                },
                Guardians = {
                    {coords = vector4(1124.01, -2057.42, 31.05, 177.5), model = 'g_m_importexport_01'},
                    {coords = vector4(1129.58, -2065.51, 31.02, 41.85), model = 'ig_ramp_hipster'},
                    {coords = vector4(1126.34, -2074.16, 31.02, 99.22), model = 'a_m_y_polynesian_01'},
                    {coords = vector4(1123.61, -2186.38, 30.65, 2.72), model = 'csb_undercover'},
                    {coords = vector4(1123.74, -2185.92, 30.65, 345.03), model = 'a_m_m_mexcntry_01'},
                    {coords = vector4(1116.41, -2175.3, 30.76, 3.22), model = 'g_m_y_mexgang_01'},
                    {coords = vector4(1137.01, -2160.08, 30.87, 0.92), model = 'g_m_y_mexgoon_01'},
                    {coords = vector4(1128.42, -2115.1, 31.0, 151.57), model = 'g_m_y_salvaboss_01'},
                    {coords = vector4(1112.69, -2208.57, 30.75, 90.9), model = 'g_m_y_mexgoon_02'},
                    {coords = vector4(1117.17, -2210.67, 30.69, 19.18), model = 'g_m_y_mexgoon_02'},
                    {coords = vector4(1141.65, -2213.54, 30.73, 51.06), model = 'a_m_m_polynesian_01'},
                    {coords = vector4(1134.81, -2202.76, 30.7, 358.65), model = 'g_m_y_pologoon_02'},
                    {coords = vector4(1138.38, -2199.75, 38.35, 119.78), model = 'u_m_m_rivalpap'},
                    {coords = vector4(1104.74, -2202.78, 35.47, 177.1), model = 'a_m_m_salton_02'},
                },
                Vehicles = {
                    {coords = vector4(1123.5, -2058.98, 30.52, 241.96), model = 'virgo3', colour = 0, colour2 = 89},  
                    {coords = vector4(1116.34, -2211.86, 30.2, 242.55), model = 'faction', colour = 0, colour2 = 0},  
                    {coords = vector4(1111.51, -2207.46, 30.18, 278.27), model = 'sabregt2', colour = 89, colour2 = 0},  
                    {coords = vector4(1140.91, -2215.72, 30.45, 121.84), model = 'speedo', colour = 4, colour2 = 4}, 
                    {coords = vector4(1138.58, -2165.67, 30.32, 13.83), model = 'forklift', colour = 89, colour2 = 0},  
                    {coords = vector4(1128.64, -2111.86, 30.84, 353.65), model = 'landstalker2', colour = 89, colour2 = 0},  
                },
                DriveBy = {
                    {coords = vector4(1018.95, -2197.54, 30.18, 264.61), carmodel = 'virgo3', pedmodel = 'g_f_y_vagos_01', colour = 0, colour2 = 89},  
                    {coords = vector4(1167.69, -2067.65, 41.81, 101.57), carmodel = 'sabregt2', pedmodel = 'a_m_m_mexlabor_01', colour = 89, colour2 = 0},   
                },
            },
        },
        Security_3 = {
            [1] = {
                Distance_1 = vector3(83.33, -1305.39, 29.22),
                Distance_2 = vector3(113.27, -1286.57, 28.46),
                Distance_3 = vector3(106.63, -1305.48, 27.7),
                Distance_4 = vector3(124.08, -1295.63, 28.71),
                Guardians = {
                    {coords = vector4(101.5, -1287.73, 28.26, 281.39), model = 'a_m_y_soucent_02'},
                    {coords = vector4(112.16, -1282.1, 28.26, 261.34), model = 'a_m_y_soucent_03'},
                    {coords = vector4(107.87, -1295.23, 28.26, 88.76), model = 'csb_imran'},
                    {coords = vector4(116.78, -1291.87, 28.26, 323.74), model = 'a_m_y_soucent_03'},
                    {coords = vector4(127.02, -1287.78, 29.29, 180.79), model = 'csb_imran'},
                    {coords = vector4(128.17, -1291.66, 29.27, 48.75), model = 'a_m_y_soucent_02'},
                    {coords = vector4(111.96, -1303.81, 29.02, 189.13), model = 'csb_imran'},
                    {coords = vector4(105.62, -1300.45, 28.77, 210.46), model = 'g_m_importexport_01'},
                    {coords = vector4(106.49, -1305.6, 28.77, 251.85), model = 'a_m_y_soucent_03'},
                    {coords = vector4(118.95, -1295.56, 29.27, 319.52), model = 'a_m_y_soucent_02'},
                },
                Vehicles = {
                    {coords = vector4(88.44, -1282.27, 28.81, 300.68), model = 'schafter2', colour = 0, colour2 = 0},  
                    {coords = vector4(101.54, -1279.46, 28.65, 96.84), model = 'futo', colour = 0, colour2 = 0},  
                    {coords = vector4(126.44, -1306.4, 28.82, 334.31), model = 'schafter2', colour = 0, colour2 = 0},  
                    {coords = vector4(136.16, -1302.6, 28.68, 97.86), model = 'schafter2', colour = 0, colour2 = 0}, 
                },
                DriveBy = {
                    {coords = vector4(108.8, -1344.25, 28.65, 40.43), carmodel = 'schafter2', pedmodel = 'a_m_y_soucent_02', colour = 0, colour2 = 0},  
                    {coords = vector4(49.67, -1215.72, 28.67, 176.74), carmodel = 'schafter2', pedmodel = 'a_m_y_soucent_03', colour = 0, colour2 = 0},   
                },
            },
        },
    },
} 
Code is accessible :heavy_check_mark:
Subscription-based :x:
Lines (approximately) 660
Requirements bob74_ipl
Support :heavy_check_mark:
1 Like

More detailed explanations and updates will come soon.

Will there be an ESX support? Most people use ESX Framework.

1 Like

esx support would be very nice!

1 Like

@ChevoyyyNFS @TysonDevMap
Esx version is now on sale! :cowboy_hat_face:
Detailed introductions and videos will come to the script soon.

NEXT UPDATE

  1. The variety of mission will be increased, you can add as many as you want through the config.
1 Like