[PAID] Codesign Police Dispatch


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YOUTUBE SHOWCASE VIDEO - this video is old; a new one is coming soon!


What is this resource?

This dispatch script is a comprehensive and feature-rich solution for managing emergency services on your server. With its user-friendly interface and advanced features, the script provides players with an immersive and realistic experience.

The script includes a user-friendly interface that allows players to manage units, incidents, and callouts. The interface is customizable and provides real-time updates on unit locations and statuses, making it easy to coordinate and respond to emergencies.

One of the unique features of this dispatch script is that it allows players to take on different roles within the emergency services system, including dispatchers, police officers, and firefighters. This creates a more realistic and dynamic gameplay experience, where players must work together to manage emergencies and respond to calls.

Overall, it is an essential tool for any server that wants to provide a realistic and immersive emergency services experience for its players. Its comprehensive features and customizable options make it an excellent investment for any server owner looking to enhance their gameplay experience.


Small UI

This UI can be moved and placed wherever the player wants, so it will never interfere with other UI items. It displays the following information:

  • Total number of calls
  • Total players responding to the call
  • Notification title & notification message
  • Info on how to navigate the small UI and respond
  • Navigation keys
  • Quick respond and set a waypoint to calls
  • Distance away from the call

cd_dispatch_small

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cd_dispatch_small_4

cd_dispatch_small_3


Large UI

The large UI displays more information that can be useful for players such as:

  • Full zoomable GTA map with day/night cycles
  • List of all received calls
  • Player’s blips & call blips
  • Player’s names when hovering over blips
  • Player’s radio channels
  • Option to set the auto-delete timer of notifications
  • Option to set your status, callsign and vehicle type
  • Panic button which flashes when you receive a panic call
  • Dispatcher mode
  • Quick join radio channels
  • Set a waypoint to a users location
  • Name and callsign of units responding to calls

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Additional Features

  • DISPATCHER MODE: When a call is initially received, only the dispatcher can see the call. Dispatchers can enable voice mode while the large UI is enabled to communicate over the radio to other officers to see who is available to take calls (the large ui can stay enabled the whole time and everything will be instantly updated on the UI). Dispatchers then can drag and drop a unit (single unit or grouped unit) onto the call and only that unit will receive the call. If no dispatcher is logged in, the dispatch will function exactly like it currently does in previous versions, where all online officers will receive the calls.

  • Multi-job compatibility: You can configure it so multiple jobs can see each other on the large UI and pause menu blips. So for example, if you have 2 police jobs (police and sheriff) or (police and ambulance), they will be able to see each other on the maps.

  • Large map zoom: On the large UI map you can now zoom in and out and move around with the mouse.

  • Grouped units: On the large UI, if 2(or more) officers are patrolling together, they can create a group, which will show the other officers that they are patrolling together.

  • Vehicle type status: The vehicle type icon on the large UI units list will change depending on what vehicle type a player has set in the settings.

  • Player status: The player’s status on the large UI’s units list will be visible when you right-click a player’s name on the unit list. Also, the background of the radio channel is a quick way of viewing a player’s status as it will change colour when a player changes their status. You can configure add/remove/change statuses in the config, along with the colour of each status.

  • Quick join/leave radio channels: On the large UI, you can right-click a player’s name on the units list and have the option to join their radio channel or leave your radio channel.

  • Pause menu/mini-map player blips: We have added a built-in player blips system, which works on OneSync (legacy+infinity)/non-OneSync. Your blip icon will change depending on what you have set your vehicle type to on the large UI settings. When your vehicle’s emergency lights are on your player blip will flash (flashing colours are configurable for each job). Your current radio channel will also be displayed on your player blip. Everything is fully synced across all players. View preview here.

  • Built-in Police alerts: This dispatch includes 3 basic built-in police alerts: stolen car, gunshots and speed cameras. You can require a witness (NPC/ped) to be nearby to notify the police. If you use cd_radar BOLOs will be added automatically if the player is in a vehicle when committing the crime.

  • View responding units: On the large UI, you can click on a notification and see which units are responding. It will show their name, callsign, how long ago they clicked respond etc.

  • Set GPS location: On the large UI, you can right-click a player’s name on the units list and it will set a waypoint to this player’s location on the pause menu/mini-map.

  • Live Map: Added the ability to enable the player blips on the large UI to auto-refresh while the UI is open.

  • Built-in Job Calls: When a civilian uses job call commands such as /911, a notification will be sent to the police. You can configure multiple jobs to use this system. After receiving a job call, players in said job can respond to the civilian using the /reply chat command. Calls can also be anonymous (it does not show the caller’s name or phone number and uses radius blips).

  • Radius Blips: If you don’t want to give the police an exact location, you can use a radius blip, which will randomize the centre of the blip and highlight a large area on the pause menu map/mini-map.


Documentation Website

We recommend that anyone interested in this resource checks out our Documentation Website. This documentation includes the following:

  • Step-by-step installation guide
  • Common issues & solutions
  • Code snippets
  • Error codes
  • Full preview of the Configs, Locales/Translations & SQL
  • Troubleshooting guide

Dependencies and Compatibility

Framework Dependencies
  • Auto Detect Framework: This feature automatically identifies your framework and applies the appropriate default settings.
Framework Compatibility Notes
ESX :heavy_check_mark: drag-and-drop compatible Supports esx 1.1, 1.2, 1.final, extendedmode and all legacy versions.
QBCore :heavy_check_mark: drag-and-drop compatible Supports official QBCore only.
vRP :x: not compatible
No-framework :x: not compatible
Other (custom framework) :no_entry: major changes required Framework functions etc need changing.
SQL Resource Dependencies
  • Auto Detect SQL Resource: This feature automatically identifies your SQL resource and applies the appropriate default settings.
  • Auto Insert SQL Queries: This feature automatically inserts all SQL queries into your database.
SQL Resource Compatibility
mysql-async :heavy_check_mark: drag-and-drop compatible
ghmattimysql :heavy_check_mark: drag-and-drop compatible
oxmysql :heavy_check_mark: drag-and-drop compatible
Resource Dependencies

This resource has no resource dependencies.

Locales/Translations
Locale Type Translatable
UI :heavy_check_mark:
Notifications :heavy_check_mark:
OneSync Compatibility
State Compatibility
Infinity :heavy_check_mark:
Legacy :heavy_check_mark:
Disabled :heavy_check_mark:
Code is accessible No (however majority is accessible)
Subscription-based No
Lines (approximately) 6000+ (not including locales & libraries)
Requirements Dependencies listed above
Support Yes

BUY HERE - €45

Check out our Tebex store at https://codesign.pro


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[PAID] Codesign Prop placer
[PAID] Codesign Police ALPR Radar
[PAID] Codesign Spawn selector
[PAID] Codesign Terminal Hacker - Minigame
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23 Likes

Nice job Codesign

3 Likes

Thank you!

2 Likes

nicee! can I make it work with other framework?

1 Like

Yes, it should be able to work with other frameworks with a little bit of adjustment in the customizable parts of the script! :smiley:

You can contact us and we can check it out for you

2 Likes

Hello Codesign
I have a question
How can you send a dispatch as a normal person.

1 Like

Hello,
It’s not difficult to send a dispatch message.

We provide a 911 system but developers can really do it however they like. Some people connect it up with a phone and use it that way.

You can view more on our readme to see how to set everything up. Codesign_ReadMe/cd_dispatch.md at master · RampBST/Codesign_ReadMe · GitHub

Also, all of our readmes are publicly available so you can check them out if you are interested in any other of our scripts. GitHub - RampBST/Codesign_ReadMe

1 Like

Thanks

2 Likes

Hello Codesign
I would buy the script and just want to be sure that you send a dispatch to my RP server. Could you possibly build a menu or show me how to send the dispatch. And can the Medic Department and the FIB be built in?

2 Likes

Nice Release!
But why 47.60€? I mean comeon you put so much Work in there and i guess nobody want’s to pay 47€. I mean if you want Money for that make it 10€ or something but not 47€ ->My Opinion<-

Friendly Regards

You can check out how to send a dispatch notification in the readme file
You can also set your own jobs that will be able to use the dispatch

If you have any more questions feel free to contact us. :smiley:

Thank you.
Currently, the script is 40 euros.
VAT gets applied to customers from certain countries so prices may seem different.

I’m not sure where you are getting the idea that nobody wants to get it?

Our scripts are purchased by servers and communities that want quality products - we provide support when installing, modifying, debugging, etc.
Quite often we try to help out with other issues they might have that are not related to our scripts.

Customers also receive free updates and have the ability to suggest which features they would like to see in those updates.

We would rather have fewer customers that receive proper support and help when setting up their scripts than a lot of customers that wouldn’t receive any. It also allows us to focus on creating new content and updating current scripts.

Hopefully, I’ve explained it well
Cheers

7 Likes

Is this resource obfuscated / written in C#? Additionally, a cool update would be including webhooks so this can be integrated into existing cad systems.

1 Like

Looks awesome! Will this ever be compatible with Cayo Perico?

2 Likes

Thank you! If more servers start using the island map we would definitely add it. :smiley:

1 Like

Yes, it’s obfuscated and written in Lua and JS.
Thanks for your idea :smiley:

Hello, I’m very interested in this dispatch plug-in. I’d like to ask if it’s open source and translatable

Hello,
No, it’s not open source.
Some of the files are obscured, but the UI can be translated to any language.

Hello
Can this scheduling plug-in be converted into Chinese

Yes sir, all of the lua notifications and the text on the UI can be completely translated to any language

@DABAI the original post has been updated, you will now be able to see all of the locales and configs

1 Like