[PAID] No Car Despawn 3.0 - A new no vehicle despawn system and integrated garage system (Standalone/ESX/QB)

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Introducing “No-Car-Despawn 3.0”

:rocket: The future of Roleplay system

Introducing “No-Car-Despawn”, a revolutionary addition to FiveM RP that’s revolutionizing the experience. Fed up with traditional garage scripts causing your vehicles to vanish into thin air? Say goodbye to those frustrations with this ingenious solution. Now disponible to work with any garage system as well.

Picture yourself fully immersed in RP scenarios, with the confidence that your meticulously customized vehicles will remain exactly where you parked them. With “No-Car-Despawn,” your vehicles stay put, ensuring uninterrupted RP enjoyment.

The script has been revised to ensure compatibility with various garage systems. While it currently supports one integrated system, users have the option to incorporate a straightforward export function into their existing garage script to enable functionality with "No-Car-Despawn".

Beyond mere convenience, “No-Car-Despawn” fosters long-term planning, customization, and strategic utilization. Whether you’re a seasoned RP veteran or a newcomer, this script enhances your overall experience.

In essence, “No-Car-Despawn” isn’t just a script; it’s your guarantee of an elevated FiveM RP journey. Bid farewell to disappearing vehicles and welcome a new era of stability. As you navigate through immersive roleplay narratives, rest assured that your vehicles are as dependable as your passion for the game.

:star2: Key Features:

  • STANDALONE, editable for your framework: This feature allows easy integration into existing setups, ensuring compatibility and customization.
  • Vehicles do not despawn: Ensures consistent vehicle availability, preventing frustration from unexpected disappearances.
  • Compatible with garage script: The script is designed to seamlessly integrate with any garage system deployed on your server. Additionally, it features an integrated system for enhanced functionality.
  • Possibility to use any car locking system: Provides flexibility in choosing locking mechanisms to suit different preferences.
  • Car damages and deformation are saved: Adds realism by persistently storing vehicle damages and deformations, enhancing immersion.
  • Car Blip: You now have the capability to toggle the GPS blip on or off for your vehicles.
  • Vehicles Name: You have the option to modify the name of your vehicle.
  • Impound system: Manages abandoned or illegally parked vehicles, maintaining order in the game world.
  • Fixed common issues: Demonstrates commitment to quality and user satisfaction by addressing known issues.
  • Fixed explosion and vehicle modify: Enhances stability and prevents disruptions to gameplay.
  • 0 OneSync problem: Ensures compatibility with OneSync for smooth multiplayer experiences.
  • No lag (0.00 ms): High optimization for smooth performance even under heavy loads.
  • Full configurable: Tailor the system to specific needs and preferences for greater flexibility.
  • More & more: Promise of ongoing improvements for a better user experience

:tv: Showcase:

:page_facing_up: Documentation:

Garage System

  • You can use this menu to select and spawn your vehicle
    Garage System

Garage Menu

  • You can use this menu to edit your vehicles as well
    Garage Menu

Damages and Deformation

  • The damages and the deformations of the vehicle are saved in the database
    Damage

Car Lock

Impound system

  • You can use our function to impound vehicle and recover them
    Impound Menu

:tv: OFFICIAL TEBEX STORE:

Code is accessible No
Subscription-based No
Lines (approximately) 5000
Requirements Database
Support Yes
1 Like

Looks like AdvancedParking… but good release

it has nothing to do with advanced parking you can also leave the car in the middle of the street and stay there it is a matter of avoiding the despawn in the car map without lag

This is exactly what AdvancedParking does.

No, advanced parking uses appropriate location

I have AdvancedParking, so I know that it is not so
image

1 Like

use whatever you like this is a different and modern system otherwise we certainly wouldn’t have copied others

Everything good

Do the cars respawn in their positions after a server restart?

1 Like

Yes, the vehicles respawn in their position both after a server restart and a server crash

1 Like

What is the utilization with several hundred players?

have you checked this on a playable server? where are at least 50+ people online , and also what about addon models? do you claim that the garage is no longer necessary, your script knows how to call transport if it is suddenly necessary?

no problem, total optimized for big server

in real life how would you do? This is roleplay system. Total optimized for big server

Did you checked it? if yes can you prove us some evidence?
Because all script that are same like that have big performance issues

in the following days I will run some tests and upload them to the post

Awesome work!

1 Like

This is an interesting concept. I can see that people who leave their cars could come back or w/e to get them.

However, I am curious if its possible to make it happen for a set time, and then the vehicle goes into the local impound? That way you know, a car is abandoned for lets say 6 hours, it goes into the impound. And same for a server restart.

I like the concept of the car being consistently there, but would just like to know the options that work for other cities as well. :3

Is there a command that can be executed to delete all vehicles?

if i use command then Like:
In 5 minutes all vehicles will be despawned
In 4 minutes all vehicles will be despawned
In 3 minutes all vehicles will be despawned
In 2 minutes all vehicles will be despawned
In 1 minute all vehicles will be despawned
All vehicles were despawned

we can add for you,but how do you make them respawn?