[PAID] MrNewbVehicleKeys | šŸŽ Vehicle Key System

Heck yeah, congrats on the release :orange_heart: awesome work

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such a sick release, swapped to this from another resource, and have been loving it!!

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Thank you all so much, been a ton of great feedback and super positive. All of you guys have massively encouraged me and ill do my best to keep bringing cool stuff out. :slight_smile:

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Update 1.4.3
:arrows_counterclockwise: Updated Lang Files
:door: Moved ā€œgive keysā€ command to the open code
:lock: Added an option to disable hotwire for users who only want to lock and unlock owned vehicles
:hammer_and_wrench: Adjusted install template
:bug: Fixed an issue in the bridge file with vehicle names
:test_tube: Testing support for ndcore
:lady_beetle: Added more debug prints in new locations

We support ox_inventory, qs-inventory and qb-inventory
:slight_smile:
Special thanks to Nevy for testing

quick question and i know this might sound like a dumb question because i know the lj-inventory is similar to qb and ps inventory in a way, but is this script compatible with lj-inventory? other than that i would love to purchase this script

It isnt, but considering its an edit of qb I would assume CRTL + F and changing the qb-inventory bridge to lj-inventory should be fine. I saw you opened a ticket and ill message you back on there :). Thanks for showing interest in the script

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very similar to qb-vehiclekeys. only has the option to see fuel status and a few other things. nothing out of the ordinary. other than that it looks fine. a free release would be better. for this resource

It features optional keys as items, inventory compatibility for most common inventories at the time, utilizes states instead of storing a generic string in a client side table, Has different locking mechanics, Has self parking based on vehicle class (electric), Has car summoning (electric), remote start, convertible roof control, a incredible ui, even has the ability to add your own additional fob buttons. The video shows some of the basics but you’ve also got to remember with many other key systems like qb when they store the string for the plate it doesn’t actually matter if an entity exists etc. I get if some of the features aren’t to your taste, and there’s nothing wrong with that but this has a lot more to it than a few things that make it different. I have over 10 free releases, while I appreciate the feedback I don’t think making more free releases so servers can rename my stuff and profit more off my stuff is in my interest currently. I’m just a man funding gouda cheese addiction.

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Resource Update: Version 1.5.8 :rocket:

This resource has had many updates since the initial release, and just to recap some of the key changes, here’s where the resource stands now:

  • :package: Improved Inventory Compatibility:
    • Now supports Tgiann-Inventory, Jpr-Inventory, Ps-Inventory, and Origin Inventory.
  • :bell: More System Support:
    • More systems are now supported for notifications, ensuring better communication for all users.
  • :red_car: Improved QB-VehicleKey Event Compatibility:
    • Improved compatibility with qb-vehiclekey events, making the install smoother and easier to identify scripts that need to be adjusted.
  • :earth_africa: Locale Improvements:
    • Locales have been updated for better language support and customization.
  • :key: Locksmith Target Compatibility:
    • Added target compatibility for locksmiths, now working seamlessly with ox_target, qb-target, and sleepless-interact.
  • :hammer_and_wrench: Framework Bridge:
    • QBox compatibility has been improved and now features its own dedicated bridge instead of relying on backward compatibility from QB-Core.
  • :red_car: New Export:
    • You can now remove keys using plate strings, no longer requiring vehicle entities.
  • :satellite: In-House Dispatch Alert:
    • A new dispatch alert system has been added for users not using a dedicated dispatch system.
  • :moneybag: Currency Type Selections:
    • Currency type selections are now available in submenus within the config for added flexibility and easier customization.
  • :wrench: Config Simplification:
    • We’ve streamlined the config to make setup and customization easier than ever!

Version 2.0.0

Enjoy smoother gameplay with improved compatibility, customization, and key features!

:key: Key Improvements

  • :white_check_mark: Rahe Boosting Ready: No manual key edits—just install and play (follow Rahe’s basic setup).
  • :white_check_mark: Vehicle System Support: Works out of the box with:
    • :red_car: AK47 Cardealer
    • :hammer_and_wrench: ESX Garage
    • :gear: Jacksams Job Creator
  • :white_check_mark: Version Checker: Auto-updates for the latest features.
  • :white_check_mark: Classic Admin Commands Return:
    • Give keys by proximity or plate.
    • /givekey now works outside keyring.
    • Non-item setups can use /givekeys when near the car.
  • :white_check_mark: Customizable Lockpick System:
    • Set custom lockpickItemName & advancedlockpickItemName.
    • Option for third-party lockpick scripts.

:bell: Notifications & Alerts

  • :desktop_computer: Server console alerts for new updates.

:warning: Important Notes

  • :arrows_counterclockwise: Regular updates will continue—stay current!
  • :hammer_and_wrench: Lockpick system now responds to minigame outcomes with clearer notifications.
  • :wrench: Technical tweaks: improved callbacks, refined export handlers, and better locksmith point integration.
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