[PAID] MrNewbVehicleKeys | šŸŽ Vehicle Key System

Heck yeah, congrats on the release :orange_heart: awesome work

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such a sick release, swapped to this from another resource, and have been loving it!!

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Thank you all so much, been a ton of great feedback and super positive. All of you guys have massively encouraged me and ill do my best to keep bringing cool stuff out. :slight_smile:

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Update 1.4.3
:arrows_counterclockwise: Updated Lang Files
:door: Moved ā€œgive keysā€ command to the open code
:lock: Added an option to disable hotwire for users who only want to lock and unlock owned vehicles
:hammer_and_wrench: Adjusted install template
:bug: Fixed an issue in the bridge file with vehicle names
:test_tube: Testing support for ndcore
:lady_beetle: Added more debug prints in new locations

We support ox_inventory, qs-inventory and qb-inventory
:slight_smile:
Special thanks to Nevy for testing

quick question and i know this might sound like a dumb question because i know the lj-inventory is similar to qb and ps inventory in a way, but is this script compatible with lj-inventory? other than that i would love to purchase this script

It isnt, but considering its an edit of qb I would assume CRTL + F and changing the qb-inventory bridge to lj-inventory should be fine. I saw you opened a ticket and ill message you back on there :). Thanks for showing interest in the script

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very similar to qb-vehiclekeys. only has the option to see fuel status and a few other things. nothing out of the ordinary. other than that it looks fine. a free release would be better. for this resource

It features optional keys as items, inventory compatibility for most common inventories at the time, utilizes states instead of storing a generic string in a client side table, Has different locking mechanics, Has self parking based on vehicle class (electric), Has car summoning (electric), remote start, convertible roof control, a incredible ui, even has the ability to add your own additional fob buttons. The video shows some of the basics but youā€™ve also got to remember with many other key systems like qb when they store the string for the plate it doesnā€™t actually matter if an entity exists etc. I get if some of the features arenā€™t to your taste, and thereā€™s nothing wrong with that but this has a lot more to it than a few things that make it different. I have over 10 free releases, while I appreciate the feedback I donā€™t think making more free releases so servers can rename my stuff and profit more off my stuff is in my interest currently. Iā€™m just a man funding gouda cheese addiction.

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Resource Update: Version 1.5.8 :rocket:

This resource has had many updates since the initial release, and just to recap some of the key changes, hereā€™s where the resource stands now:

  • :package: Improved Inventory Compatibility:
    • Now supports Tgiann-Inventory, Jpr-Inventory, Ps-Inventory, and Origin Inventory.
  • :bell: More System Support:
    • More systems are now supported for notifications, ensuring better communication for all users.
  • :red_car: Improved QB-VehicleKey Event Compatibility:
    • Improved compatibility with qb-vehiclekey events, making the install smoother and easier to identify scripts that need to be adjusted.
  • :earth_africa: Locale Improvements:
    • Locales have been updated for better language support and customization.
  • :key: Locksmith Target Compatibility:
    • Added target compatibility for locksmiths, now working seamlessly with ox_target, qb-target, and sleepless-interact.
  • :hammer_and_wrench: Framework Bridge:
    • QBox compatibility has been improved and now features its own dedicated bridge instead of relying on backward compatibility from QB-Core.
  • :red_car: New Export:
    • You can now remove keys using plate strings, no longer requiring vehicle entities.
  • :satellite: In-House Dispatch Alert:
    • A new dispatch alert system has been added for users not using a dedicated dispatch system.
  • :moneybag: Currency Type Selections:
    • Currency type selections are now available in submenus within the config for added flexibility and easier customization.
  • :wrench: Config Simplification:
    • Weā€™ve streamlined the config to make setup and customization easier than ever!

Version 2.0.0

Enjoy smoother gameplay with improved compatibility, customization, and key features!

:key: Key Improvements

  • :white_check_mark: Rahe Boosting Ready: No manual key editsā€”just install and play (follow Raheā€™s basic setup).
  • :white_check_mark: Vehicle System Support: Works out of the box with:
    • :red_car: AK47 Cardealer
    • :hammer_and_wrench: ESX Garage
    • :gear: Jacksams Job Creator
  • :white_check_mark: Version Checker: Auto-updates for the latest features.
  • :white_check_mark: Classic Admin Commands Return:
    • Give keys by proximity or plate.
    • /givekey now works outside keyring.
    • Non-item setups can use /givekeys when near the car.
  • :white_check_mark: Customizable Lockpick System:
    • Set custom lockpickItemName & advancedlockpickItemName.
    • Option for third-party lockpick scripts.

:bell: Notifications & Alerts

  • :desktop_computer: Server console alerts for new updates.

:warning: Important Notes

  • :arrows_counterclockwise: Regular updates will continueā€”stay current!
  • :hammer_and_wrench: Lockpick system now responds to minigame outcomes with clearer notifications.
  • :wrench: Technical tweaks: improved callbacks, refined export handlers, and better locksmith point integration.
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