[PAID] [MLO] Mirror Park Police Station 
Protect and Serve!
Features:
Numerous rooms and facilities spread across five intelligently designed levels:
[Basement]
- Garage
- Shooting range
- Training room
- Evidence storage room
- Forensic laboratory
- Cells (x10) with mugshots and accommodations for inmates (lockers/showers)
- Interrogation rooms (x3)
- Medical room
- Storage area
- Restrooms
[First Floor]
- Main reception hall
- Conference / press room
- Armory
- Storage / archives
- Locker rooms (x2)
- Briefing room
- K9 unit kennel
- Restrooms
[Second Floor]
- Open-space offices
- Cafeteria
- Break room
- Surveillance room
- Restrooms
[Third Floor]
- Senior officers’ offices (x7)
- Chief of Police’s office (with private quarters)
- Meeting room
[Rooftop]
- Sports area
- Relaxation areas
- Helipad
Additional features include:
- Two elevators located on opposite sides of the building
- Two exterior walk-through skybridges
- A basketball court

- Real building floor plans displayed on information panels
- and many more…
Screenshots:
Trailer:
Walkthrough:
Location: Mirror Park
GET IT HERE: Mirror Park Police Station
(79€)
Join my discord to get support!
Full customization
- Nearly all textures are customizable via .ytd files (non-encrypted). If any are missing, just ask me.
Audio occlusion
- Enjoy the building and its various rooms with separated audio zones, creating distinct sound environments for each space. Interrogation rooms are designed so sound only passes in one direction.
Navmeshed interior
- The entire location is fully navmeshed, allowing NPCs/peds to navigate all interior areas smoothly. This ensures proper pathfinding and movement for any scripts that rely on peds roaming, patrolling, etc.

Seating props
- The custom chair props used throughout the building are listed below for easy integration into your seating scripts.
Click to view seating props list
cube_mppd_chair_01_topcube_mppd_chair_01_bottom(two-part chair)cube_mppd_chair_02cube_mppd_chair_03cube_mppd_chair_04cube_mppd_chair_classroomcube_mppd_chair_conferencecube_mppd_sofa_01acube_mppd_sofa_02acube_mppd_sofa_02b
Door props
- The custom door props used are listed below for seamless integration into your door-locking scripts.
Click to view door props list
cube_mppd_door_01acube_mppd_door_01a_ext1cube_mppd_door_01a_ext2cube_mppd_door_01bcube_mppd_door_01ccube_mppd_door_bookshelfcube_mppd_door_ext_01acube_mppd_door_ext_01bcube_mppd_door_garagecube_mppd_door_glasscube_mppd_door_security_01acube_mppd_door_security_01bcube_mppd_door_security_01b_extcube_mppd_door_service_02a_extcube_mppd_elevator_doorcube_mppd_elevator_door_animated_lcube_mppd_elevator_door_animated_rcube_mppd_ext_elevator_door_animated_lcube_mppd_ext_elevator_door_animated_r
Shooting range props
- The custom props used for the shooting range are listed below for easy integration into your shooting range scripts. A static version of the shooting range is enabled by default via an entity set (see details below).
Click to view shooting range props list
cube_mppd_basement_shooting_target
Click to view entityset details
- If you want static targets, simply load the
shooting_range_targetsentity set. An example script (enabled by default) is included in the resource via theclient.luaandconfig.luafiles, but you can replace this with your own script if you wish.
Breakable glass windows
- All glass windows are resistant to ordinary contact. However, after multiple direct hits or sustained gunfire, they will eventually shatter, allowing for realistic breach scenarios and immersive gameplay situations.

Building plans
- Each floor of the building includes an accurate floor plan, reflecting the real layout of the location.
Functional elevator design
- By default, elevators are static and usable with teleportation scripts. However, since they are placed within real elevator shafts, it is technically possible to make them fully functional. If you are interested in this feature, please contact me on the support Discord server and I will provide the required information.
Note:
After purchase go to keymaster https://portal.cfx.re/ and click on “Purchased assets” to download your package.
| Assets are accessible | No (except for texture editing) |
| Code is accessible | Yes (default entitysets loading, can be replaced by your own script) |
| Subscription-based | No |
| MLO | Yes |
| Number of rooms | 50 |
| Number of entities | 100+ |
| Requirements & dependencies | None |
| Support | Yes |
- Cube
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