exports['qb-target']:AddTargetModel({-1978741854, 2057317573, -232023078}, { --Yoga mats
options = {
{
type = "client",
event = "yoga:start",
icon = "fas fa-yin-yang",
label = "Do yoga",
},
},
distance = 2.5
})
local SucceededAttempts = 0
local NeededAttempts = 2
RegisterNetEvent('yoga:start', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local Skillbar = exports['qb-skillbar']:GetSkillbarObject()
TriggerEvent('animations:client:EmoteCommandStart', {"yoga"})
FreezeEntityPosition(ped, true)
Skillbar.Start({
duration = math.random(7500, 15000),
pos = math.random(10, 30),
width = math.random(10, 20),
}, function()
if SucceededAttempts + 1 >= NeededAttempts then
ClearPedTasks(ped)
SucceededAttempts = 0
FreezeEntityPosition(ped, false)
TriggerServerEvent('hud:server:RelieveStress', 5)
QBCore.Functions.Notify("You have a bit less stress", "success")
else
Skillbar.Repeat({
duration = math.random(700, 1250),
pos = math.random(10, 40),
width = math.random(10, 13),
})
SucceededAttempts = SucceededAttempts + 1
end
end, function()
ClearPedTasks(ped)
FreezeEntityPosition(ped, false)
QBCore.Functions.Notify("Failed, focus..", "error")
SetPedToRagdollWithFall(ped, 1000, 2000, 1, GetEntityForwardVector(ped), 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
SucceededAttempts = 0
end)
end)
Citizen.CreateThread(function()
local coords = vector3(-1493.59, 829.14, 181.6)
local blip = AddBlipForCoord(coords)
SetBlipSprite(blip, 197)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.6)
SetBlipAsShortRange(blip, true)
SetBlipColour(blip, 24)
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName("Yoga")
EndTextCommandSetBlipName(blip)
end)