[PAID] 🛠️ Map Conflict Resolver & Collision Tool [ Standalone ]

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INTRODUCTION

Hello, FiveM community! :waving_hand:

Today we’re introducing 17 Movement Conflict Tool - a complete utility designed to make finding and resolving map conflicts faster, easier, and far more convenient.

Anyone working with a larger number of maps or MLOs knows the problem: duplicated objects, overlapping map elements, broken collisions, random props appearing where they shouldn’t, or frustrating “invisible walls” with no obvious source.

Normally, finding the cause means going through resources manually, exporting files to external software, and spending time trying to figure out which map is actually responsible.

Conflict Tool brings the entire process directly into your server.

Scan your resources, detect conflicts automatically, see exactly which files are involved, jump to the affected location and resolve the problem while seeing everything live in-game.

And unlike solutions based on credits or subscriptions, everything is processed locally on your own server.

No tokens. No monthly subscriptions. No usage limits. Pay once and keep access for life.

YOUTUBE SHOWCASE :television:

PRODUCT FEATURES

Conflict Tool combines everything you need to detect, inspect and resolve mapping conflicts in one place. Below, you can expand each section to learn more about some of the biggest features included in the tool.

🔍 Full Server Scan

Scan your server automatically and detect map conflicts without checking resources one by one.

Every detected issue gives you a clear overview of the conflict, including its location and the resources involved, so you can immediately move on to resolving it.

scanning

⚡ Auto Resolve

Need to clean up a large number of conflicts quickly?

With Auto Resolve, the tool can automatically process detected conflicts for you, significantly reducing the amount of manual work required.

Auto_Resolve

🛠️ Manual In-Game Resolving

Want complete control? Select any conflict and inspect it inside the game.

Decide which objects should stay or be removed, and freely move, rotate and precisely reposition them while seeing the result live in the world.

Move

👁️ Collision Visualization

Reveal collision geometry that would normally be completely invisible.

This makes it much easier to locate problematic collisions and the infamous “invisible walls”, allowing you to see exactly where the problem is instead of searching for it blindly.

↩️ Undo & Restore

Changed something you shouldn’t have?

Review previously resolved conflicts, undo your decisions, reset changes or restore earlier versions whenever necessary. Even after using automation, you’re never locked into the result.

Backup

📁 Extensive File Support

Conflict Tool supports the key file formats used in GTA V mapping, including:

  • YMAP - Entities, Occlusions, LOD Lights
  • YDR - Drawable Geometry
  • YBN - Collision Geometry
  • YDD - Drawable Dictionaries
  • YTYP - Archetype Definitions
🖥️ Local & Self-Hosted

Everything happens locally on your own server.

There are no external processing services, token packs, monthly subscriptions or usage limits.

Pay once and keep access for life.

MPORTANT LINKS & INFO

We take pride in our numerous positive feedbacks and offer nearly 24/7 support. If you’re not satisfied with your purchase, rest assured that we’ll gladly issue a refund within 24 hours of purchase. Additionally, we operate a preview server where you can try out all our scripts firsthand:

PREVIEW SERVER: Click to Join
YOUTUBE SHOWCASE LINK: Youtube
OUR WEBSTORE: Tebex

Happy Gaming!

Code is accessible No
Subscription-based No
Lines (approximately) 15000
Requirements None
Support Yes

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3 Likes

That price is crazy. Vertex hub does the same job

Vertex Hub is a different type of service. It doesn’t offer a lifetime purchase, uses a token-based system that limits how many maps you can resolve, and the processing is done on an external server.

Our Conflict Tool is a lifetime purchase, runs locally on your own machine with no token limits, and lets you inspect and visualize the conflicts in game.

2 Likes

Just wait a couple of days/weeks, someone will release a free version of this anyway.

1 Like

Sure both tools do map merging. But this tool to me looks a lot more feature rich so its a bit hard to make a direct comparison. And the best part is its not a monthly/tokens per use gouge like others.

I don’t understand the use case of this, in which case is it required to manually resolve conflicts? Shouldn’t be most to all conflicts (especially now with AI) be automatically resolveable and if not, than this tool won’t help either.

Some conflicts can’t be resolved automatically because the intended result can’t be determined from the files alone. For example, one map may move a vanilla prop while another removes it, or two creators may alter the same occlusion geometry in different ways. Lodlights are another good example, we’ve seen creators remove all lodlights from a file, while another map still relies on some of them. Automatically choosing one approach in edge cases like this could make the server look different from what the owner wants, so it’s better to let them decide which result they prefer.

I see, still don’t quite get the use case here tho as the target group is most likely people that would have been capable of fixing this before differently either way and those that don’t won’t understand what to do here.

Cases like you describe aren’t that hard, there are solutions that will work fine for 80-90% case of people like the one map moves and one deletes a prop, in this case deletion most likely wins as it got deleted for a reason and when trying to merge both maps together deletion is the harder decision to make sense as move would possibly move it into some now unwanted place. Similarly for lodlights and other edge cases.

Just speaking from experience as we have build our own automatic merge tool for almost a year now and spent lots of time figuring out all those edge cases, testing a lot with the ultimate goal to merge as automatic as possible - as most server owners just want things to work

I don’t think “deletion most likely wins” is a good enough rule, and I definitely wouldn’t call that a 90% solution. If one creator moved a prop, they most likely did that for a reason too, so automatically assuming the deletion is the intended result can just create a different visual issue.

And even if that approach works in 80-90% of those cases, what happens with the remaining 10-20%? If a server has 30 maps, that could still mean 3-6 maps ending up with visual issues because the system made the wrong assumption.

Most conflicts in our tool are resolved automatically as well. The situations I described are only a small percentage of all detected conflicts, but for those edge cases we’d rather let the server owner make the final choice than force a result that may not match how they want their server to look.

I think I have a too strong opinion on such things based on past experience, really don’t want to hijack your release post for this discussion :smiley:

I was just being curios, this is a great thing to have and it looks very well thought, good job

1 Like

This looks like a very cool tool, will deffo be on my mind for a bit but the price is rather steep and holding me back from insta copping this :call_me_hand:

Glad you like the tool! Keep an eye on our Discord - we occasionally run promotions and special sales, so there may be a good chance to pick it up at a discounted price.