Overview
LFD Advanced Weed Farming turns cannabis growing into a full persistent business system instead of a one-note “collect and sell” script. Players buy tiered farms (gated by price and Farming Level), hire NPC staff, manage water/fertilizer/disease, harvest across three real growth stages, dry and package product, and sell it through an actual negotiation system with real police risk — all server-authoritative and saved to MySQL.
Built for ESX, QBCore, and Qbox through a single auto-detecting bridge — one resource, no separate builds to maintain.
Feature Highlights
Farms & Growth
- Multiple farms, each with its own price, Farming Level requirement, plant slot count, and growth-speed bonus
- Server-tick-based growth (no per-frame loops) — pauses when a farm is unwatered, unfertilized, unowned, or empty
- 3 growth stages with distinct props, random Indica/Sativa/Hybrid plant variants
- Disease system tied to neglect, with pesticide offering both a cure and a proactive preventive spray
- Optional weather hooks (rain/heatwave/storm) via a clean export for your weather-sync resource
Staff & Progression
- Hireable NPC workers with upfront cost + recurring wage, visibly working your plants, stacking real growth bonuses
- Full Farming Level/XP system with a live progress-bar UI, unlockable perks (growth speed, yield), and level-gated farms and store items
- In-game “How To Farm” guide and onboarding dialogue on first purchase — players are never left guessing
The Store
- Every farm’s manager NPC sells seeds/tools/water/fertilizer/rolling papers straight to the player’s inventory
- No manual item setup required to get a new player started
The Selling System (the centerpiece)
- No spawned dealer character — walk into a sell zone and any ambient pedestrian nearby becomes targetable via ox_target
- Real negotiation dialogue with a randomized offer (sometimes above, sometimes below market) — Accept/Decline, and keep dealing with the same person across multiple items
- Genuine risk: a percentage of deals spook the NPC into fleeing and calling the police instead of buying — verified built-in cd_dispatch integration, plus a clean export/event for ps-dispatch, qs-dispatch, or your own dispatch resource
- NPCs are made properly non-hostile during the interaction (won’t fight back) and return to normal AI the moment the conversation ends
- A simpler fixed-price Quick Sell option remains for players who want speed over roleplay
Extra Systems
- Raw plant drops become craftable, smokable joints (with a real flavor/stress-relief effect on QBCore/Qbox)
- Security upgrades (fences/cameras/dogs/alarms) that meaningfully reduce theft chance, plus a sneak-harvest theft mechanic for non-owners
- Clean
RaidFarmexport for police/warrant resources - Full admin toolkit: assign/reset/delete farms, instant-grow for testing, direct item grants, live farm diagnostics
Dependencies
- ox_lib
- oxmysql
- ox_target
- ox_inventory or qb-inventory
- es_extended / qb-core / qbx_core (any one)
Database
Auto-creates its own prefixed tables (lfd_weed_*) on first start — won’t collide with any other resource, and updates auto-migrate. No manual SQL import required.
Preview
Purchase
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Limited to the first 10 customers only redeem it before it’s gone!
Use Coupon Code:
LFD_10
Support
| Code is accessible | No (escrow) |
| Subscription-based | No |
| Lines (approximately) | 25k+ |
| Requirements | ox_lib |
| Support | Yes |






