[PAID] LFD Advanced Weed Farming | Persistent Multi-Tier Cannabis Farm Economy

:open_book: Overview

LFD Advanced Weed Farming turns cannabis growing into a full persistent business system instead of a one-note “collect and sell” script. Players buy tiered farms (gated by price and Farming Level), hire NPC staff, manage water/fertilizer/disease, harvest across three real growth stages, dry and package product, and sell it through an actual negotiation system with real police risk — all server-authoritative and saved to MySQL.

Built for ESX, QBCore, and Qbox through a single auto-detecting bridge — one resource, no separate builds to maintain.


:sparkles: Feature Highlights

Farms & Growth

  • Multiple farms, each with its own price, Farming Level requirement, plant slot count, and growth-speed bonus
  • Server-tick-based growth (no per-frame loops) — pauses when a farm is unwatered, unfertilized, unowned, or empty
  • 3 growth stages with distinct props, random Indica/Sativa/Hybrid plant variants
  • Disease system tied to neglect, with pesticide offering both a cure and a proactive preventive spray
  • Optional weather hooks (rain/heatwave/storm) via a clean export for your weather-sync resource

Staff & Progression

  • Hireable NPC workers with upfront cost + recurring wage, visibly working your plants, stacking real growth bonuses
  • Full Farming Level/XP system with a live progress-bar UI, unlockable perks (growth speed, yield), and level-gated farms and store items
  • In-game “How To Farm” guide and onboarding dialogue on first purchase — players are never left guessing

The Store

  • Every farm’s manager NPC sells seeds/tools/water/fertilizer/rolling papers straight to the player’s inventory
  • No manual item setup required to get a new player started

:star: The Selling System (the centerpiece)

  • No spawned dealer character — walk into a sell zone and any ambient pedestrian nearby becomes targetable via ox_target
  • Real negotiation dialogue with a randomized offer (sometimes above, sometimes below market) — Accept/Decline, and keep dealing with the same person across multiple items
  • Genuine risk: a percentage of deals spook the NPC into fleeing and calling the police instead of buying — verified built-in cd_dispatch integration, plus a clean export/event for ps-dispatch, qs-dispatch, or your own dispatch resource
  • NPCs are made properly non-hostile during the interaction (won’t fight back) and return to normal AI the moment the conversation ends
  • A simpler fixed-price Quick Sell option remains for players who want speed over roleplay

Extra Systems

  • Raw plant drops become craftable, smokable joints (with a real flavor/stress-relief effect on QBCore/Qbox)
  • Security upgrades (fences/cameras/dogs/alarms) that meaningfully reduce theft chance, plus a sneak-harvest theft mechanic for non-owners
  • Clean RaidFarm export for police/warrant resources
  • Full admin toolkit: assign/reset/delete farms, instant-grow for testing, direct item grants, live farm diagnostics

:puzzle_piece: Dependencies

  • ox_lib
  • oxmysql
  • ox_target
  • ox_inventory or qb-inventory
  • es_extended / qb-core / qbx_core (any one)

:file_cabinet: Database

Auto-creates its own prefixed tables (lfd_weed_*) on first start — won’t collide with any other resource, and updates auto-migrate. No manual SQL import required.

:movie_camera: Preview

:backhand_index_pointing_right: CLICK HERE

:shopping_cart: Purchase

Get a flat 10% OFF on your purchase!
:high_voltage: Limited to the first 10 customers only redeem it before it’s gone!

:tada: Use Coupon Code: LFD_10

:backhand_index_pointing_right: CLICK HERE

:speech_balloon: Support

:backhand_index_pointing_right: CLICK HERE

Code is accessible No (escrow)
Subscription-based No
Lines (approximately) 25k+
Requirements ox_lib
Support Yes

Bump!!!