RedM House Robbery System
The system operates using the RedM Bucket system. Therefore, houses intended for robbery must be configured, and their coordinates must be set.
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Tebex ($33.04)
Advanced House Coordinate System
- Houses intended for robbery have their coordinates set within the system.
- Predefined house locations in the Blackwater region are already available.
- Houses can be configured to be unlimited in number.
Multiplayer Support
- Multiple players can rob different houses simultaneously.
- After committing a robbery, players enter a cooldown period and cannot rob another house until it expires. (Optional)
Dynamic Search Mechanism
- Players can search specific designated locations within a house.
- Searching can yield rare items, household goods, or money (configurable).
- The list of household goods and items is included in the script files.
Noise & Threat System
- Moving too fast generates more noise.
- Excessive noise triggers an aggressive NPC to enter and defend the house.
House Reset System
- After being looted, houses reset after a set duration, making them available for robbery again.
Animation Support
- The system includes detailed animations.
Pictures
Dependencies:
OneSync
ox_lib
Vorp-Core
Vorp-Inventory
|-------------------------------------|----------------------------|
| Code is accessible | No
| Subscription-based | No
| Lines (approximately) | 800+
| Requirements | ox_lib, vorp_core, vorp_inventory
| Support | Yes